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o3de/Gems/LyShine/Code/Editor/ComponentButton.cpp
T
2021-03-08 14:30:57 -08:00

45 lines
1.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "UiCanvasEditor_precompiled.h"
#include "EditorCommon.h"
ComponentButton::ComponentButton(HierarchyWidget* hierarchy,
QWidget* parent)
: QPushButton(parent)
{
setText("Add Component...");
QObject::connect(this,
&QPushButton::clicked,
hierarchy,
[hierarchy]([[maybe_unused]] bool checked)
{
HierarchyMenu contextMenu(hierarchy,
HierarchyMenu::Show::kAddComponents,
true);
contextMenu.exec(QCursor::pos());
});
QObject::connect(hierarchy,
SIGNAL(SetUserSelection(HierarchyItemRawPtrList*)),
SLOT(UserSelectionChanged(HierarchyItemRawPtrList*)));
}
void ComponentButton::UserSelectionChanged([[maybe_unused]] HierarchyItemRawPtrList* items)
{
// no longer need to enable/disable because we always show the button, if nothing is selected it adds to the canvas entity
}
#include <moc_ComponentButton.cpp>