45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "UiCanvasEditor_precompiled.h"
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#include "EditorCommon.h"
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ComponentButton::ComponentButton(HierarchyWidget* hierarchy,
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QWidget* parent)
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: QPushButton(parent)
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{
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setText("Add Component...");
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QObject::connect(this,
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&QPushButton::clicked,
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hierarchy,
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[hierarchy]([[maybe_unused]] bool checked)
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{
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HierarchyMenu contextMenu(hierarchy,
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HierarchyMenu::Show::kAddComponents,
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true);
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contextMenu.exec(QCursor::pos());
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});
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QObject::connect(hierarchy,
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SIGNAL(SetUserSelection(HierarchyItemRawPtrList*)),
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SLOT(UserSelectionChanged(HierarchyItemRawPtrList*)));
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}
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void ComponentButton::UserSelectionChanged([[maybe_unused]] HierarchyItemRawPtrList* items)
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{
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// no longer need to enable/disable because we always show the button, if nothing is selected it adds to the canvas entity
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}
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#include <moc_ComponentButton.cpp>
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