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o3de/Gems/LmbrCentral/Code/Source/Builders/LuaBuilder/LuaBuilderComponent.cpp
T
2021-03-08 14:30:57 -08:00

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2.4 KiB
C++

/*
* All or portions of this file Copyright(c) Amazon.com, Inc.or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
*or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
*WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "LmbrCentral_precompiled.h"
#include "LuaBuilderComponent.h"
#include <AzCore/Script/ScriptAsset.h>
#include "AzCore/Serialization/EditContextConstants.inl"
void LuaBuilder::BuilderPluginComponent::Reflect(AZ::ReflectContext* context)
{
if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<BuilderPluginComponent, AZ::Component>()
->Version(2)
->Attribute(AZ::Edit::Attributes::SystemComponentTags, AZStd::vector<AZ::Crc32>({ AssetBuilderSDK::ComponentTags::AssetBuilder }));;
}
}
void LuaBuilder::BuilderPluginComponent::Activate()
{
AssetBuilderSDK::AssetBuilderDesc builderDescriptor;
builderDescriptor.m_name = "Lua Worker Builder";
builderDescriptor.m_version = 6;
builderDescriptor.m_analysisFingerprint = AZStd::string::format("%d", static_cast<AZ::u8>(AZ::ScriptAsset::AssetVersion));
builderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("*.lua", AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
builderDescriptor.m_busId = azrtti_typeid<LuaBuilderWorker>();
builderDescriptor.m_createJobFunction = AZStd::bind(&LuaBuilderWorker::CreateJobs, &m_luaBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
builderDescriptor.m_processJobFunction = AZStd::bind(&LuaBuilderWorker::ProcessJob, &m_luaBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
m_luaBuilder.BusConnect(builderDescriptor.m_busId);
// (optimization) this builder does not emit source dependencies:
builderDescriptor.m_flags |= AssetBuilderSDK::AssetBuilderDesc::BF_EmitsNoDependencies;
AssetBuilderSDK::AssetBuilderBus::Broadcast(&AssetBuilderSDK::AssetBuilderBusTraits::RegisterBuilderInformation, builderDescriptor);
}
void LuaBuilder::BuilderPluginComponent::Deactivate()
{
m_luaBuilder.BusDisconnect();
}