64 lines
3.3 KiB
C++
64 lines
3.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "LmbrCentral_precompiled.h"
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#include "EditorAudioSwitchComponent.h"
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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namespace LmbrCentral
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{
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//=========================================================================
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void EditorAudioSwitchComponent::Reflect(AZ::ReflectContext* context)
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{
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auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<EditorAudioSwitchComponent, EditorComponentBase>()
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->Version(1)
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->Field("Switch name", &EditorAudioSwitchComponent::m_defaultSwitch)
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->Field("State name", &EditorAudioSwitchComponent::m_defaultState)
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;
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if (auto editContext = serializeContext->GetEditContext())
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{
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editContext->Class<EditorAudioSwitchComponent>("Audio Switch", "The Audio Switch component provides basic Audio Translation Layer (ATL) switch functionality to specify the state of an entity")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "Audio")
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->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/AudioSwitch.svg")
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/AudioSwitch.png")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://docs.aws.amazon.com/lumberyard/latest/userguide/component-audio-switch.html")
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->DataElement("AudioControl", &EditorAudioSwitchComponent::m_defaultSwitch, "Default Switch", "The default ATL Switch to use when Activated")
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->DataElement("AudioControl", &EditorAudioSwitchComponent::m_defaultState, "Default State", "The default ATL State to set on the default Switch when Activated")
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;
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}
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}
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}
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//=========================================================================
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EditorAudioSwitchComponent::EditorAudioSwitchComponent()
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{
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m_defaultSwitch.m_propertyType = AzToolsFramework::AudioPropertyType::Switch;
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m_defaultState.m_propertyType = AzToolsFramework::AudioPropertyType::SwitchState;
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}
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//=========================================================================
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void EditorAudioSwitchComponent::BuildGameEntity(AZ::Entity* gameEntity)
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{
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gameEntity->CreateComponent<AudioSwitchComponent>(m_defaultSwitch.m_controlName, m_defaultState.m_controlName);
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}
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} // namespace LmbrCentral
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