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o3de/Gems/LandscapeCanvas/Code/Source/Editor/Nodes/GradientModifiers/GradientMixerNode.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
// Landscape Canvas
#include <Editor/Core/Core.h>
#include <Editor/Nodes/BaseNode.h>
namespace AZ
{
class ReflectContext;
}
namespace LandscapeCanvas
{
class GradientMixerNode : public BaseNode
{
public:
AZ_CLASS_ALLOCATOR(GradientMixerNode, AZ::SystemAllocator, 0);
AZ_RTTI(GradientMixerNode, "{D5AEAA23-12EB-4E55-B396-BEE13724FBDC}", BaseNode);
static void Reflect(AZ::ReflectContext* context);
GradientMixerNode() = default;
explicit GradientMixerNode(GraphModel::GraphPtr graph);
static const QString TITLE;
const char* GetTitle() const override;
const char* GetSubTitle() const override;
const BaseNodeType GetBaseNodeType() const override;
protected:
virtual void RegisterSlots() override;
};
}