46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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// Landscape Canvas
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#include <Editor/Core/Core.h>
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#include <Editor/Nodes/BaseNode.h>
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namespace AZ
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{
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class ReflectContext;
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}
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namespace LandscapeCanvas
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{
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class GradientMixerNode : public BaseNode
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{
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public:
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AZ_CLASS_ALLOCATOR(GradientMixerNode, AZ::SystemAllocator, 0);
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AZ_RTTI(GradientMixerNode, "{D5AEAA23-12EB-4E55-B396-BEE13724FBDC}", BaseNode);
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static void Reflect(AZ::ReflectContext* context);
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GradientMixerNode() = default;
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explicit GradientMixerNode(GraphModel::GraphPtr graph);
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static const QString TITLE;
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const char* GetTitle() const override;
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const char* GetSubTitle() const override;
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const BaseNodeType GetBaseNodeType() const override;
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protected:
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virtual void RegisterSlots() override;
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};
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}
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