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o3de/Gems/LandscapeCanvas/Code/Source/Editor/Nodes/AreaModifiers/BaseAreaModifierNode.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
// Landscape Canvas
#include <Editor/Core/Core.h>
#include <Editor/Nodes/BaseNode.h>
namespace AZ
{
class ReflectContext;
}
namespace LandscapeCanvas
{
class BaseAreaModifierNode : public BaseNode
{
public:
AZ_CLASS_ALLOCATOR(BaseAreaModifierNode, AZ::SystemAllocator, 0);
AZ_RTTI(BaseAreaModifierNode, "{9FCA4158-1974-4CE3-93B9-10F1D6A25D9F}", BaseNode);
// Connection slot IDs (not translated, only used internally)
static const char* INBOUND_GRADIENT_X_SLOT_ID;
static const char* INBOUND_GRADIENT_Y_SLOT_ID;
static const char* INBOUND_GRADIENT_Z_SLOT_ID;
// Connection slot labels
static const QString INBOUND_GRADIENT_X_SLOT_LABEL;
static const QString INBOUND_GRADIENT_Y_SLOT_LABEL;
static const QString INBOUND_GRADIENT_Z_SLOT_LABEL;
// Connection slot descriptions
static const QString INBOUND_GRADIENT_X_INPUT_SLOT_DESCRIPTION;
static const QString INBOUND_GRADIENT_Y_INPUT_SLOT_DESCRIPTION;
static const QString INBOUND_GRADIENT_Z_INPUT_SLOT_DESCRIPTION;
static void Reflect(AZ::ReflectContext* context);
BaseAreaModifierNode() = default;
explicit BaseAreaModifierNode(GraphModel::GraphPtr graph);
const BaseNodeType GetBaseNodeType() const override
{
return BaseNode::VegetationAreaModifier;
}
const bool ShouldShowEntityName() const override
{
// Don't show the entity name for Area Modifiers since they will
// be wrapped on a Vegetation Area it would be redundant
return false;
}
};
}