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o3de/Gems/GraphCanvas/Code/Source/Components/Slots/Execution/ExecutionSlotLayoutComponent.cpp
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2021-03-08 14:30:57 -08:00

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5.9 KiB
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "precompiled.h"
#include <QCoreApplication>
#include <Components/Slots/Execution/ExecutionSlotLayoutComponent.h>
#include <Components/Slots/Execution/ExecutionSlotConnectionPin.h>
namespace GraphCanvas
{
////////////////////////
// ExecutionSlotLayout
////////////////////////
ExecutionSlotLayout::ExecutionSlotLayout(ExecutionSlotLayoutComponent& owner)
: m_connectionType(ConnectionType::CT_Invalid)
, m_owner(owner)
{
setInstantInvalidatePropagation(true);
setOrientation(Qt::Horizontal);
m_slotConnectionPin = aznew ExecutionSlotConnectionPin(owner.GetEntityId());
m_slotText = aznew GraphCanvasLabel();
}
ExecutionSlotLayout::~ExecutionSlotLayout()
{
}
void ExecutionSlotLayout::Activate()
{
SceneMemberNotificationBus::Handler::BusConnect(m_owner.GetEntityId());
SlotNotificationBus::Handler::BusConnect(m_owner.GetEntityId());
StyleNotificationBus::Handler::BusConnect(m_owner.GetEntityId());
m_slotConnectionPin->Activate();
}
void ExecutionSlotLayout::Deactivate()
{
m_slotConnectionPin->Deactivate();
SceneMemberNotificationBus::Handler::BusDisconnect();
SlotNotificationBus::Handler::BusDisconnect();
StyleNotificationBus::Handler::BusDisconnect();
}
void ExecutionSlotLayout::OnSceneSet(const AZ::EntityId&)
{
SlotRequestBus::EventResult(m_connectionType, m_owner.GetEntityId(), &SlotRequests::GetConnectionType);
TranslationKeyedString slotName;
SlotRequestBus::EventResult(slotName, m_owner.GetEntityId(), &SlotRequests::GetTranslationKeyedName);
m_slotText->SetLabel(slotName);
TranslationKeyedString toolTip;
SlotRequestBus::EventResult(toolTip, m_owner.GetEntityId(), &SlotRequests::GetTranslationKeyedTooltip);
OnTooltipChanged(toolTip);
UpdateLayout();
OnStyleChanged();
}
void ExecutionSlotLayout::OnSceneReady()
{
OnStyleChanged();
}
void ExecutionSlotLayout::OnRegisteredToNode([[maybe_unused]] const AZ::EntityId& nodeId)
{
OnStyleChanged();
}
void ExecutionSlotLayout::OnNameChanged(const TranslationKeyedString& name)
{
m_slotText->SetLabel(name);
}
void ExecutionSlotLayout::OnTooltipChanged(const TranslationKeyedString& tooltip)
{
AZStd::string displayText = tooltip.GetDisplayString();
m_slotConnectionPin->setToolTip(displayText.c_str());
m_slotText->setToolTip(displayText.c_str());
}
void ExecutionSlotLayout::OnStyleChanged()
{
m_style.SetStyle(m_owner.GetEntityId());
switch (m_connectionType)
{
case ConnectionType::CT_Input:
m_slotText->SetStyle(m_owner.GetEntityId(), ".inputSlotName");
break;
case ConnectionType::CT_Output:
m_slotText->SetStyle(m_owner.GetEntityId(), ".outputSlotName");
break;
default:
m_slotText->SetStyle(m_owner.GetEntityId(), ".slotName");
break;
};
m_slotConnectionPin->RefreshStyle();
qreal padding = m_style.GetAttribute(Styling::Attribute::Padding, 2.);
setContentsMargins(padding, padding, padding, padding);
setSpacing(m_style.GetAttribute(Styling::Attribute::Spacing, 2.));
UpdateGeometry();
}
void ExecutionSlotLayout::UpdateLayout()
{
for (int i = count() - 1; i >= 0; --i)
{
removeAt(i);
}
switch (m_connectionType)
{
case ConnectionType::CT_Input:
addItem(m_slotConnectionPin);
setAlignment(m_slotConnectionPin, Qt::AlignLeft);
addItem(m_slotText);
setAlignment(m_slotText, Qt::AlignLeft);
break;
case ConnectionType::CT_Output:
addItem(m_slotText);
setAlignment(m_slotText, Qt::AlignRight);
addItem(m_slotConnectionPin);
setAlignment(m_slotConnectionPin, Qt::AlignRight);
break;
default:
addItem(m_slotConnectionPin);
addItem(m_slotText);
break;
}
}
void ExecutionSlotLayout::UpdateGeometry()
{
m_slotConnectionPin->updateGeometry();
m_slotText->update();
invalidate();
updateGeometry();
}
/////////////////////////////////
// ExecutionSlotLayoutComponent
/////////////////////////////////
void ExecutionSlotLayoutComponent::Reflect(AZ::ReflectContext* reflectContext)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflectContext);
if (serializeContext)
{
serializeContext->Class<ExecutionSlotLayoutComponent, AZ::Component>()
->Version(1)
;
}
}
ExecutionSlotLayoutComponent::ExecutionSlotLayoutComponent()
: m_layout(nullptr)
{
}
void ExecutionSlotLayoutComponent::Init()
{
SlotLayoutComponent::Init();
m_layout = aznew ExecutionSlotLayout((*this));
SetLayout(m_layout);
}
void ExecutionSlotLayoutComponent::Activate()
{
SlotLayoutComponent::Activate();
m_layout->Activate();
}
void ExecutionSlotLayoutComponent::Deactivate()
{
SlotLayoutComponent::Deactivate();
m_layout->Deactivate();
}
}