131 lines
4.1 KiB
C++
131 lines
4.1 KiB
C++
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "precompiled.h"
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#include <AzCore/Serialization/SerializeContext.h>
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#include <Components/SceneMemberComponent.h>
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#include <Components/PersistentIdComponent.h>
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namespace GraphCanvas
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{
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/////////////////////////
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// SceneMemberComponent
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/////////////////////////
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void SceneMemberComponent::Reflect(AZ::ReflectContext* reflectContext)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflectContext);
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if (serializeContext)
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{
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serializeContext->Class<SceneMemberComponent, AZ::Component>()
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->Version(1)
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;
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}
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}
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SceneMemberComponent::SceneMemberComponent()
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{
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}
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void SceneMemberComponent::Init()
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{
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AZ::EntityBus::Handler::BusConnect(GetEntityId());
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}
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void SceneMemberComponent::Activate()
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{
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SceneMemberRequestBus::Handler::BusConnect(GetEntityId());
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}
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void SceneMemberComponent::Deactivate()
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{
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SceneMemberRequestBus::Handler::BusDisconnect();
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AZ::EntityBus::Handler::BusDisconnect();
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}
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void SceneMemberComponent::SetScene(const AZ::EntityId& sceneId)
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{
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if (m_sceneId != sceneId)
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{
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AZ_Warning("Graph Canvas", !m_sceneId.IsValid(), "Trying to change a SceneMember's scene without removing it from the previous scene.");
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if (m_sceneId.IsValid())
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{
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ClearScene(m_sceneId);
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}
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m_sceneId = sceneId;
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SceneMemberNotificationBus::Event(GetEntityId(), &SceneMemberNotifications::OnSceneSet, sceneId);
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}
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}
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void SceneMemberComponent::ClearScene(const AZ::EntityId& sceneId)
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{
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AZ_Warning("Graph Canvas", m_sceneId == sceneId, "Trying to remove a SceneMember from a scene it is not apart of.");
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if (m_sceneId == sceneId)
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{
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SceneMemberNotificationBus::Event(GetEntityId(), &SceneMemberNotifications::OnRemovedFromScene, sceneId);
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m_sceneId.SetInvalid();
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}
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}
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void SceneMemberComponent::SignalMemberSetupComplete()
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{
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SceneMemberNotificationBus::Event(GetEntityId(), &SceneMemberNotifications::OnMemberSetupComplete);
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}
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AZ::EntityId SceneMemberComponent::GetScene() const
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{
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return m_sceneId;
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}
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bool SceneMemberComponent::LockForExternalMovement(const AZ::EntityId& sceneMemberId)
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{
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// Idea on doing anchoring and the like. Register to the OnSceneMemberPosition changed bus for this id.
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// And then you can just calculate the movement and move yourself by the correct amount.
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if (!m_lockedSceneMember.IsValid())
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{
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m_lockedSceneMember = sceneMemberId;
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}
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return m_lockedSceneMember == sceneMemberId;
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}
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void SceneMemberComponent::UnlockForExternalMovement(const AZ::EntityId& sceneMemberId)
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{
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if (m_lockedSceneMember == sceneMemberId)
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{
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m_lockedSceneMember.SetInvalid();
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}
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}
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void SceneMemberComponent::OnEntityExists([[maybe_unused]] const AZ::EntityId& entityId)
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{
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AZ::EntityBus::Handler::BusDisconnect();
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// Temporary version conversion added in 1.xx to add a PersistentId onto the SceneMembers.
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// Remove after a few revisions with warnings about resaving graphs.
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if (AZ::EntityUtils::FindFirstDerivedComponent<PersistentIdComponent>(GetEntityId()) == nullptr)
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{
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AZ::Entity* selfEntity = GetEntity();
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if (selfEntity)
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{
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selfEntity->CreateComponent<PersistentIdComponent>();
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}
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}
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}
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} |