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o3de/Gems/GameLift/Code/Source/Session/GameLiftGameSessionPlacementRequest.cpp
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#if defined(BUILD_GAMELIFT_CLIENT)
#include <GameLift/Session/GameLiftGameSessionPlacementRequest.h>
#include <GameLift/Session/GameLiftClientService.h>
#include <aws/core/utils/Outcome.h>
// To avoid the warning below
// Semaphore.h(50): warning C4251: 'Aws::Utils::Threading::Semaphore::m_mutex': class 'std::mutex' needs to have dll-interface to be used by clients of class 'Aws::Utils::Threading::Semaphore'
AZ_PUSH_DISABLE_WARNING(4251, "-Wunknown-warning-option")
#include <aws/gamelift/model/CreateGameSessionRequest.h>
#include <aws/gamelift/model/StartGameSessionPlacementRequest.h>
#include <aws/gamelift/model/StartGameSessionPlacementResult.h>
#include <aws/gamelift/model/GameSessionPlacementState.h>
#include <aws/gamelift/model/DescribeGameSessionDetailsRequest.h>
#include <aws/gamelift/model/DescribeGameSessionPlacementRequest.h>
AZ_POP_DISABLE_WARNING
namespace GridMate
{
GameLiftGameSessionPlacementRequest::GameLiftGameSessionPlacementRequest(GameLiftClientService* service, const AZStd::shared_ptr<GameLiftRequestInterfaceContext> context)
: GameLiftSearch(service, context)
{
m_isDone = true;
m_queueSessionState = GameSessionPlacementState::Unknown;
}
void GameLiftGameSessionPlacementRequest::AbortSearch()
{
SearchDone();
}
bool GameLiftGameSessionPlacementRequest::Initialize()
{
if (m_queueSessionState != GameSessionPlacementState::Unknown)
{
return false;
}
m_queueSessionState = GameSessionPlacementState::StartPlacement;
Aws::Vector<Aws::GameLift::Model::GameProperty> gameProperties;
for (AZStd::size_t paramIndex = 0; paramIndex < m_context->m_requestParams.m_numParams; ++paramIndex)
{
Aws::GameLift::Model::GameProperty prop;
prop.SetKey(m_context->m_requestParams.m_params[paramIndex].m_id.c_str());
prop.SetValue(m_context->m_requestParams.m_params[paramIndex].m_value.c_str());
gameProperties.push_back(prop);
}
Aws::GameLift::Model::StartGameSessionPlacementRequest placementRequest;
placementRequest.SetGameSessionQueueName(m_context->m_requestParams.m_queueName.c_str());
placementRequest.WithMaximumPlayerSessionCount(m_context->m_requestParams.m_numPublicSlots + m_context->m_requestParams.m_numPrivateSlots)
.WithGameSessionName(m_context->m_requestParams.m_instanceName.c_str())
.WithGameProperties(gameProperties)
.WithPlacementId(AZ::Uuid::Create().ToString<AZStd::string>(false, false).c_str());
m_startGameSessionPlacementOutcomeCallable = m_context->m_gameLiftClient.lock()->StartGameSessionPlacementCallable(placementRequest);
m_isDone = false;
return true;
}
void GameLiftGameSessionPlacementRequest::SearchDone()
{
m_queueSessionState = GameSessionPlacementState::Unknown;
GameLiftSearch::SearchDone();
}
void GameLiftGameSessionPlacementRequest::StartGameSessionPlacement()
{
// Poll with 0 delay to see if callable is ready
if (m_startGameSessionPlacementOutcomeCallable.wait_for(std::chrono::milliseconds(0)) == std::future_status::ready)
{
Aws::GameLift::Model::StartGameSessionPlacementOutcome placementResult = m_startGameSessionPlacementOutcomeCallable.get();
if (!placementResult.IsSuccess())
{
AZ_TracePrintf("GameLift", "Session placement failed with error: %s\n", placementResult.GetError().GetMessage().c_str());
SearchDone();
return;
}
m_placementId = placementResult.GetResult().GetGameSessionPlacement().GetPlacementId().c_str();
m_queueSessionState = GameSessionPlacementState::WaitForPlacement;
}
}
void GameLiftGameSessionPlacementRequest::WaitForGameSessionPlacement()
{
if (!m_describeGameSessionPlacementCallable.valid()) {
Aws::GameLift::Model::DescribeGameSessionPlacementRequest describePlacementRequest;
describePlacementRequest.WithPlacementId(m_placementId);
m_describeGameSessionPlacementCallable = m_context->m_gameLiftClient.lock()->DescribeGameSessionPlacementCallable(describePlacementRequest);
}
// Poll with 0 delay to see if callable is ready
if (m_describeGameSessionPlacementCallable.wait_for(std::chrono::milliseconds(0)) == std::future_status::ready)
{
Aws::GameLift::Model::DescribeGameSessionPlacementOutcome describePlacementResult = m_describeGameSessionPlacementCallable.get();
if (!describePlacementResult.IsSuccess())
{
AZ_TracePrintf("GameLift", "Placement not able to describe: %s\n", m_placementId.c_str());
SearchDone();
return;
}
Aws::GameLift::Model::GameSessionPlacement placement = describePlacementResult.GetResult().GetGameSessionPlacement();
if (placement.GetStatus() == Aws::GameLift::Model::GameSessionPlacementState::FULFILLED)
{
m_gameSessionId = placement.GetGameSessionId();
m_queueSessionState = GameSessionPlacementState::AddGameSessionSearchResult;
}
else if (placement.GetStatus() == Aws::GameLift::Model::GameSessionPlacementState::TIMED_OUT ||
placement.GetStatus() == Aws::GameLift::Model::GameSessionPlacementState::CANCELLED)
{
AZ_TracePrintf("GameLift", "Failed to describe placement: %s\n", m_placementId.c_str());
SearchDone();
return;
}
}
}
const Aws::GameLift::Model::GameSession GameLiftGameSessionPlacementRequest::GetPlacedGameSession()
{
Aws::GameLift::Model::DescribeGameSessionDetailsRequest gameSessionRequest;
gameSessionRequest.WithGameSessionId(m_gameSessionId);
Aws::GameLift::Model::DescribeGameSessionDetailsOutcome describeSessionOutcome = m_context->m_gameLiftClient.lock()->DescribeGameSessionDetails(gameSessionRequest);
if (!describeSessionOutcome.IsSuccess())
{
AZ_TracePrintf("GameLift", "Game Session not able to describe: %s\n", m_gameSessionId.c_str());
SearchDone();
return Aws::GameLift::Model::GameSession();
}
auto gameSessionDetails = describeSessionOutcome.GetResult().GetGameSessionDetails();
if (gameSessionDetails.size() <= 0)
{
AZ_TracePrintf("GameLift", "No Session found: %s\n", m_gameSessionId.c_str());
SearchDone();
return Aws::GameLift::Model::GameSession();
}
return gameSessionDetails[0].GetGameSession();
}
void GameLiftGameSessionPlacementRequest::AddGameSessionSearchResult(const Aws::GameLift::Model::GameSession &gameSession)
{
GameLiftSearchInfo info;
info.m_fleetId = gameSession.GetFleetId().c_str();
info.m_sessionId = gameSession.GetGameSessionId().c_str();
info.m_numFreePublicSlots = gameSession.GetMaximumPlayerSessionCount() - gameSession.GetCurrentPlayerSessionCount();
info.m_numUsedPublicSlots = gameSession.GetCurrentPlayerSessionCount();
info.m_numPlayers = gameSession.GetCurrentPlayerSessionCount();
auto const& properties = gameSession.GetGameProperties();
for (auto const& prop : properties)
{
info.m_params[info.m_numParams].m_id = prop.GetKey().c_str();
info.m_params[info.m_numParams].m_value = prop.GetValue().c_str();
++info.m_numParams;
}
m_results.push_back(info);
}
void GameLiftGameSessionPlacementRequest::Update()
{
if (m_isDone)
{
return;
}
switch (m_queueSessionState)
{
case GameSessionPlacementState::StartPlacement:
{
StartGameSessionPlacement();
break;
}
case GameSessionPlacementState::WaitForPlacement:
{
WaitForGameSessionPlacement();
break;
}
case GameSessionPlacementState::AddGameSessionSearchResult:
{
auto gameSession = GetPlacedGameSession();
if (!gameSession.GetGameSessionId().empty())
{
AddGameSessionSearchResult(gameSession);
SearchDone();
}
break;
}
case GameSessionPlacementState::Unknown:
{
AZ_TracePrintf("GameLift", "Unknown state is not expected for queueName: %s\n", m_context->m_requestParams.m_queueName.c_str());
SearchDone();
break;
}
}
}
} // namespace GridMate
#endif // BUILD_GAMELIFT_CLIENT