33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Asset/AssetCommon.h>
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#include <Integration/Assets/MotionSetAsset.h>
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namespace EMotionFX
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{
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class MotionSet;
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class MotionSetAssetFactory
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{
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public:
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static AZ::Data::Asset<EMotionFX::Integration::MotionSetAsset> Create(const AZ::Data::AssetId id, MotionSet* motionSet)
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{
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auto asset = AZ::Data::AssetManager::Instance().CreateAsset<EMotionFX::Integration::MotionSetAsset>(id);
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asset->SetData(motionSet);
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return asset;
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}
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};
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} // namespace EMotionFX
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