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o3de/Gems/EMotionFX/Code/Tests/AnimGraphActionTests.cpp
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <EMotionFX/CommandSystem/Source/AnimGraphTriggerActionCommands.h>
#include <EMotionFX/CommandSystem/Source/CommandManager.h>
#include <EMotionFX/Source/AnimGraphBindPoseNode.h>
#include <EMotionFX/Source/AnimGraphSymbolicFollowerParameterAction.h>
#include <EMotionFX/Source/AnimGraphStateMachine.h>
#include <EMotionFX/Source/AnimGraphStateTransition.h>
#include <Tests/AnimGraphFixture.h>
namespace EMotionFX
{
class AnimGraphActionFixture
: public AnimGraphFixture
{
public:
void ConstructGraph() override
{
AnimGraphFixture::ConstructGraph();
AnimGraphNode* stateA = aznew AnimGraphBindPoseNode();
m_rootStateMachine->AddChildNode(stateA);
m_rootStateMachine->SetEntryState(stateA);
AnimGraphNode* stateB = aznew AnimGraphBindPoseNode();
m_rootStateMachine->AddChildNode(stateB);
m_transition = AddTransitionWithTimeCondition(stateA, stateB, /*blendTime=*/1.0f, /*countDownTime=*/1.0f);
}
AnimGraphStateTransition* m_transition = nullptr;
};
TEST_F(AnimGraphActionFixture, AnimGraphSymbolicFollowerParameterAction_TriggerWithEmptyParameterName)
{
CommandSystem::CommandManager commandManager;
CommandSystem::AddTransitionAction(m_transition, azrtti_typeid<AnimGraphSymbolicFollowerParameterAction>());
EXPECT_EQ(m_transition->GetTriggerActionSetup().GetNumActions(), 1)
<< "There should be exactly one transition action.";
AnimGraphSymbolicFollowerParameterAction* action = azdynamic_cast<AnimGraphSymbolicFollowerParameterAction*>(m_transition->GetTriggerActionSetup().GetAction(0));
ASSERT_NE(action, nullptr) << "Action not a valid symbolic follower parameter action.";
GetEMotionFX().Update(1.0f);
}
} // namespace EMotionFX