48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <EMotionFX/Source/Actor.h>
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#include <EMotionFX/Source/ActorBus.h>
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#include <Tests/SystemComponentFixture.h>
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namespace EMotionFX
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{
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class ActorNotificationTestBus
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: public ActorNotificationBus::Handler
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{
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public:
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ActorNotificationTestBus()
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{
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ActorNotificationBus::Handler::BusConnect();
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}
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~ActorNotificationTestBus()
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{
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ActorNotificationBus::Handler::BusDisconnect();
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}
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MOCK_METHOD1(OnActorCreated, void(Actor*));
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MOCK_METHOD1(OnActorDestroyed, void(Actor*));
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};
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TEST_F(SystemComponentFixture, ActorNotificationBusTest)
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{
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ActorNotificationTestBus testBus;
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EXPECT_CALL(testBus, OnActorCreated(testing::_));
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Actor* actor = aznew Actor("TestActor");
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EXPECT_CALL(testBus, OnActorDestroyed(actor));
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delete actor;
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}
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} // end namespace EMotionFX
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