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o3de/Gems/EMotionFX/Code/Tests/ActorBusTests.cpp
T
2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <EMotionFX/Source/Actor.h>
#include <EMotionFX/Source/ActorBus.h>
#include <Tests/SystemComponentFixture.h>
namespace EMotionFX
{
class ActorNotificationTestBus
: public ActorNotificationBus::Handler
{
public:
ActorNotificationTestBus()
{
ActorNotificationBus::Handler::BusConnect();
}
~ActorNotificationTestBus()
{
ActorNotificationBus::Handler::BusDisconnect();
}
MOCK_METHOD1(OnActorCreated, void(Actor*));
MOCK_METHOD1(OnActorDestroyed, void(Actor*));
};
TEST_F(SystemComponentFixture, ActorNotificationBusTest)
{
ActorNotificationTestBus testBus;
EXPECT_CALL(testBus, OnActorCreated(testing::_));
Actor* actor = aznew Actor("TestActor");
EXPECT_CALL(testBus, OnActorDestroyed(actor));
delete actor;
}
} // end namespace EMotionFX