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o3de/Gems/EMotionFX/Code/MCore/Source/FastMath.cpp
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "FastMath.h"
namespace MCore
{
const float Math::pi = 3.14159265358979323846f;
const float Math::twoPi = 6.28318530717958647692f;
const float Math::halfPi = 1.57079632679489661923f;
const float Math::invPi = 0.31830988618f;
const float Math::epsilon = 0.000001f;
const float Math::sqrt2 = 1.4142135623730950488016887242097f;
const float Math::halfSqrt2 = 0.70710678118654752440084436210485f;
const float Math::sqrt3 = 1.7320508075688772935274463415059f;
const float Math::halfSqrt3 = 0.86602540378443864676372317075294f;
const float Math::sqrtHalf = 0.7071067811865475244f;
} // namespace MCore