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o3de/Gems/EMotionFX/Code/MCore/Source/AttributeFloat.cpp
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "AttributeFloat.h"
#include "AttributeInt32.h"
#include "AttributeBool.h"
#include <MCore/Source/AttributeAllocator.h>
namespace MCore
{
AZ_CLASS_ALLOCATOR_IMPL(AttributeFloat, AttributeAllocator, 0)
bool AttributeFloat::InitFrom(const Attribute* other)
{
switch (other->GetType())
{
case TYPE_ID:
mValue = static_cast<const AttributeFloat*>(other)->GetValue();
return true;
case MCore::AttributeBool::TYPE_ID:
mValue = static_cast<const AttributeBool*>(other)->GetValue();
return true;
case MCore::AttributeInt32::TYPE_ID:
mValue = static_cast<float>(static_cast<const AttributeInt32*>(other)->GetValue());
return true;
default:
return false;
}
}
} // namespace MCore