919 lines
35 KiB
C++
919 lines
35 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Atom/RPI.Reflect/Buffer/BufferAssetCreator.h>
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#include <Atom/RPI.Reflect/Model/ModelAssetCreator.h>
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#include <Atom/RPI.Reflect/Model/ModelLodAssetCreator.h>
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#include <Atom/RPI.Reflect/Model/ModelAsset.h>
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#include <Atom/RPI.Reflect/Model/ModelLodAsset.h>
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#include <Atom/RPI.Reflect/ResourcePoolAssetCreator.h>
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#include <AzCore/Component/Entity.h>
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#include <AzTest/AzTest.h>
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#include <Common/RPITestFixture.h>
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#include <Common/SerializeTester.h>
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#include <Common/ErrorMessageFinder.h>
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namespace UnitTest
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{
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class ModelTests
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: public RPITestFixture
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{
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protected:
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struct ExpectedMesh
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{
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AZ::Aabb m_aabb = AZ::Aabb::CreateNull();
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uint32_t m_indexCount = 0;
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uint32_t m_vertexCount = 0;
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AZ::Data::Asset<AZ::RPI::MaterialAsset> m_material;
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};
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struct ExpectedLod
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{
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AZ::Aabb m_aabb = AZ::Aabb::CreateNull();
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AZStd::vector<ExpectedMesh> m_meshes;
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};
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struct ExpectedModel
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{
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AZ::Aabb m_aabb = AZ::Aabb::CreateNull();
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AZStd::vector<ExpectedLod> m_lods;
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};
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AZ::RHI::ShaderSemantic GetPositionSemantic() const
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{
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return AZ::RHI::ShaderSemantic(AZ::Name("POSITION"));
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}
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bool CalculateAABB(const AZ::RHI::BufferViewDescriptor& bufferViewDesc, const AZ::RPI::BufferAsset& bufferAsset, AZ::Aabb& aabb)
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{
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const uint32_t elementSize = bufferViewDesc.m_elementSize;
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const uint32_t elementCount = bufferViewDesc.m_elementCount;
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// Position is 3 floats
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if (elementSize == sizeof(float) * 3)
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{
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const uint8_t* buffer = reinterpret_cast<const uint8_t*>(&bufferAsset.GetBuffer()[0]);
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for (uint32_t i = 0; i < elementCount; ++i)
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{
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const uint8_t* p = buffer + (i * 3);
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aabb.AddPoint(AZ::Vector3(float(p[0]), float(p[1]), float(p[2])));
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}
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}
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else
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{
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// No idea what type of position stream this is
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return false;
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}
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return true;
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}
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AZ::Data::Asset<AZ::RPI::BufferAsset> BuildTestBuffer(const uint32_t elementCount, const uint32_t elementSize)
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{
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using namespace AZ;
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const uint32_t bufferSize = elementCount * elementSize;
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AZStd::vector<uint8_t> bufferData;
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bufferData.resize(bufferSize);
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//The actual data doesn't matter
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for (uint32_t i = 0; i < bufferData.size(); ++i)
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{
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bufferData[i] = i;
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}
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Data::Asset<RPI::ResourcePoolAsset> bufferPoolAsset;
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{
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auto bufferPoolDesc = AZStd::make_unique<RHI::BufferPoolDescriptor>();
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bufferPoolDesc->m_bindFlags = RHI::BufferBindFlags::InputAssembly;
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bufferPoolDesc->m_heapMemoryLevel = RHI::HeapMemoryLevel::Host;
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RPI::ResourcePoolAssetCreator creator;
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creator.Begin(Uuid::CreateRandom());
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creator.SetPoolDescriptor(AZStd::move(bufferPoolDesc));
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creator.SetPoolName("TestPool");
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EXPECT_TRUE(creator.End(bufferPoolAsset));
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}
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Data::Asset<RPI::BufferAsset> asset;
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{
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RHI::BufferDescriptor bufferDescriptor;
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bufferDescriptor.m_bindFlags = RHI::BufferBindFlags::InputAssembly;
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bufferDescriptor.m_byteCount = bufferSize;
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RHI::BufferViewDescriptor bufferViewDescriptor =
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RHI::BufferViewDescriptor::CreateStructured(0, elementCount, elementSize);
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RPI::BufferAssetCreator creator;
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creator.Begin(AZ::Uuid::CreateRandom());
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creator.SetPoolAsset(bufferPoolAsset);
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creator.SetBuffer(bufferData.data(), bufferDescriptor.m_byteCount, bufferDescriptor);
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creator.SetBufferViewDescriptor(bufferViewDescriptor);
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EXPECT_TRUE(creator.End(asset));
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EXPECT_TRUE(asset.IsReady());
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EXPECT_NE(asset.Get(), nullptr);
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}
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return asset;
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}
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AZ::Data::Asset<AZ::RPI::ModelLodAsset> BuildTestLod(const uint32_t sharedMeshCount, const uint32_t separateMeshCount, ExpectedLod& expectedLod)
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{
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using namespace AZ;
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//Create an Lod with a given number of meshes
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RPI::ModelLodAssetCreator creator;
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creator.Begin(Data::AssetId(AZ::Uuid::CreateRandom()));
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const uint32_t indexCount = 36;
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const uint32_t vertexCount = 36;
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if(sharedMeshCount > 0)
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{
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const uint32_t sharedIndexCount = indexCount * sharedMeshCount;
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const uint32_t sharedVertexCount = vertexCount * sharedMeshCount;
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Data::Asset<RPI::BufferAsset> sharedIndexBuffer = BuildTestBuffer(sharedIndexCount, sizeof(uint32_t));
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Data::Asset<RPI::BufferAsset> sharedPositionBuffer = BuildTestBuffer(sharedVertexCount, sizeof(uint32_t));
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creator.SetLodIndexBuffer(sharedIndexBuffer);
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creator.AddLodStreamBuffer(sharedPositionBuffer);
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for (uint32_t i = 0; i < sharedMeshCount; ++i)
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{
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ExpectedMesh expectedMesh;
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expectedMesh.m_indexCount = indexCount;
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expectedMesh.m_vertexCount = vertexCount;
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expectedMesh.m_material = m_materialAsset;
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RHI::BufferViewDescriptor indexBufferViewDescriptor =
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RHI::BufferViewDescriptor::CreateStructured(i * indexCount, indexCount, sizeof(uint32_t));
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RHI::BufferViewDescriptor vertexBufferViewDescriptor =
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RHI::BufferViewDescriptor::CreateStructured(i * vertexCount, vertexCount, sizeof(float) * 3);
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if (!CalculateAABB(vertexBufferViewDescriptor, *sharedPositionBuffer.Get(), expectedMesh.m_aabb))
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{
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return {};
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}
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creator.BeginMesh();
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Aabb aabb = expectedMesh.m_aabb;
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creator.SetMeshAabb(AZStd::move(aabb));
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creator.SetMeshMaterialAsset(m_materialAsset);
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creator.SetMeshIndexBuffer({ sharedIndexBuffer, indexBufferViewDescriptor });
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creator.AddMeshStreamBuffer(GetPositionSemantic(), AZ::Name(), { sharedPositionBuffer, vertexBufferViewDescriptor });
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creator.EndMesh();
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expectedLod.m_aabb.AddAabb(expectedMesh.m_aabb);
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expectedLod.m_meshes.emplace_back(AZStd::move(expectedMesh));
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}
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}
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for (uint32_t i = 0; i < separateMeshCount; ++i)
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{
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ExpectedMesh expectedMesh;
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expectedMesh.m_indexCount = indexCount;
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expectedMesh.m_vertexCount = vertexCount;
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expectedMesh.m_material = m_materialAsset;
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RHI::BufferViewDescriptor indexBufferViewDescriptor =
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RHI::BufferViewDescriptor::CreateStructured(0, indexCount, sizeof(uint32_t));
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RHI::BufferViewDescriptor positionBufferViewDescriptor =
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RHI::BufferViewDescriptor::CreateStructured(0, vertexCount, sizeof(float) * 3);
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Data::Asset<AZ::RPI::BufferAsset> positonBuffer = BuildTestBuffer(vertexCount, sizeof(float) * 3);
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if (!CalculateAABB(positionBufferViewDescriptor, *positonBuffer.Get(), expectedMesh.m_aabb))
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{
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return {};
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}
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creator.BeginMesh();
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Aabb aabb = expectedMesh.m_aabb;
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creator.SetMeshAabb(AZStd::move(aabb));
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creator.SetMeshMaterialAsset(m_materialAsset);
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creator.SetMeshIndexBuffer({ BuildTestBuffer(indexCount, sizeof(uint32_t)), indexBufferViewDescriptor });
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creator.AddMeshStreamBuffer(GetPositionSemantic(), AZ::Name(), { positonBuffer, positionBufferViewDescriptor });
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creator.EndMesh();
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expectedLod.m_aabb.AddAabb(expectedMesh.m_aabb);
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expectedLod.m_meshes.emplace_back(AZStd::move(expectedMesh));
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}
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Data::Asset<RPI::ModelLodAsset> asset;
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EXPECT_TRUE(creator.End(asset));
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EXPECT_TRUE(asset.IsReady());
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EXPECT_NE(asset.Get(), nullptr);
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return asset;
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}
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AZ::Data::Asset<AZ::RPI::ModelAsset> BuildTestModel(const uint32_t lodCount, const uint32_t sharedMeshCount, const uint32_t separateMeshCount, ExpectedModel& expectedModel)
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{
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using namespace AZ;
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RPI::ModelAssetCreator creator;
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creator.Begin(Data::AssetId(AZ::Uuid::CreateRandom()));
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creator.SetName("TestModel");
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for (uint32_t i = 0; i < lodCount; ++i)
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{
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ExpectedLod expectedLod;
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creator.AddLodAsset(BuildTestLod(sharedMeshCount, separateMeshCount, expectedLod));
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expectedModel.m_aabb.AddAabb(expectedLod.m_aabb);
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expectedModel.m_lods.emplace_back(AZStd::move(expectedLod));
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}
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Data::Asset<RPI::ModelAsset> asset;
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EXPECT_TRUE(creator.End(asset));
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EXPECT_TRUE(asset.IsReady());
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EXPECT_NE(asset.Get(), nullptr);
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return asset;
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}
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void ValidateMesh(const AZ::RPI::ModelLodAsset::Mesh& mesh, const ExpectedMesh& expectedMesh)
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{
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EXPECT_TRUE(mesh.GetAabb() == expectedMesh.m_aabb);
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EXPECT_TRUE(mesh.GetIndexCount() == expectedMesh.m_indexCount);
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EXPECT_TRUE(mesh.GetVertexCount() == expectedMesh.m_vertexCount);
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EXPECT_TRUE(mesh.GetMaterialAsset() == expectedMesh.m_material);
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}
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void ValidateLodAsset(const AZ::RPI::ModelLodAsset* lodAsset, const ExpectedLod& expectedLod)
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{
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ASSERT_NE(lodAsset, nullptr);
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EXPECT_TRUE(lodAsset->GetAabb().IsValid());
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EXPECT_TRUE(lodAsset->GetMeshes().size() == expectedLod.m_meshes.size());
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EXPECT_TRUE(lodAsset->GetAabb() == expectedLod.m_aabb);
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for (size_t i = 0; i < lodAsset->GetMeshes().size(); ++i)
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{
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const AZ::RPI::ModelLodAsset::Mesh& mesh = lodAsset->GetMeshes()[i];
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const ExpectedMesh& expectedMesh = expectedLod.m_meshes[i];
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ValidateMesh(mesh, expectedMesh);
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}
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}
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void ValidateModelAsset(const AZ::RPI::ModelAsset* modelAsset, const ExpectedModel& expectedModel)
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{
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ASSERT_NE(modelAsset, nullptr);
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EXPECT_TRUE(modelAsset->GetAabb().IsValid());
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EXPECT_TRUE(modelAsset->GetLodAssets().size() == expectedModel.m_lods.size());
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EXPECT_TRUE(modelAsset->GetAabb() == expectedModel.m_aabb);
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for (size_t i = 0; i < modelAsset->GetLodAssets().size(); ++i)
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{
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const AZ::RPI::ModelLodAsset* lodAsset = modelAsset->GetLodAssets()[i].Get();
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const ExpectedLod& expectedLod = expectedModel.m_lods[i];
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ValidateLodAsset(lodAsset, expectedLod);
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}
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}
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const uint32_t m_manyMesh = 100; // Not too much to hold up the tests but enough to stress them
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AZ::Data::Asset<AZ::RPI::MaterialAsset> m_materialAsset =
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AZ::Data::Asset<AZ::RPI::MaterialAsset>(AZ::Data::AssetId(AZ::Uuid::CreateRandom(), 0),
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AZ::AzTypeInfo<AZ::RPI::MaterialAsset>::Uuid(), "");
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};
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TEST_F(ModelTests, SerializeModelOneLodOneSeparateMesh)
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{
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using namespace AZ;
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ExpectedModel expectedModel;
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const uint32_t lodCount = 1;
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const uint32_t sharedMeshCount = 0;
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const uint32_t separateMeshCount = 1;
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Data::Asset<RPI::ModelAsset> modelAsset = BuildTestModel(lodCount, sharedMeshCount, separateMeshCount, expectedModel);
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ValidateModelAsset(modelAsset.Get(), expectedModel);
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SerializeTester<RPI::ModelAsset> tester(GetSerializeContext());
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tester.SerializeOut(modelAsset.Get());
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Data::Asset<RPI::ModelAsset> serializedModelAsset = tester.SerializeIn(Data::AssetId(Uuid::CreateRandom()));
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ValidateModelAsset(serializedModelAsset.Get(), expectedModel);
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}
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TEST_F(ModelTests, SerializeModelOneLodOneSharedMesh)
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{
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using namespace AZ;
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ExpectedModel expectedModel;
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const uint32_t lodCount = 1;
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const uint32_t sharedMeshCount = 1;
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const uint32_t separateMeshCount = 0;
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Data::Asset<RPI::ModelAsset> modelAsset = BuildTestModel(lodCount, sharedMeshCount, separateMeshCount, expectedModel);
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ValidateModelAsset(modelAsset.Get(), expectedModel);
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SerializeTester<RPI::ModelAsset> tester(GetSerializeContext());
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tester.SerializeOut(modelAsset.Get());
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Data::Asset<RPI::ModelAsset> serializedModelAsset = tester.SerializeIn(Data::AssetId(Uuid::CreateRandom()));
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ValidateModelAsset(serializedModelAsset.Get(), expectedModel);
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}
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TEST_F(ModelTests, SerializeModelMaxLodOneSeparateMesh)
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{
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using namespace AZ;
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ExpectedModel expectedModel;
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const uint32_t lodCount = RPI::ModelLodAsset::LodCountMax;
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const uint32_t sharedMeshCount = 0;
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const uint32_t separateMeshCount = 1;
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Data::Asset<RPI::ModelAsset> modelAsset = BuildTestModel(lodCount, sharedMeshCount, separateMeshCount, expectedModel);
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ValidateModelAsset(modelAsset.Get(), expectedModel);
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SerializeTester<RPI::ModelAsset> tester(GetSerializeContext());
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tester.SerializeOut(modelAsset.Get());
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Data::Asset<RPI::ModelAsset> serializedModelAsset = tester.SerializeIn(Data::AssetId(Uuid::CreateRandom()));
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ValidateModelAsset(serializedModelAsset.Get(), expectedModel);
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}
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TEST_F(ModelTests, SerializeModelMaxLodOneSharedMesh)
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{
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using namespace AZ;
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ExpectedModel expectedModel;
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const uint32_t lodCount = RPI::ModelLodAsset::LodCountMax;
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const uint32_t sharedMeshCount = 1;
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const uint32_t separateMeshCount = 0;
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Data::Asset<RPI::ModelAsset> modelAsset = BuildTestModel(lodCount, sharedMeshCount, separateMeshCount, expectedModel);
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ValidateModelAsset(modelAsset.Get(), expectedModel);
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SerializeTester<RPI::ModelAsset> tester(GetSerializeContext());
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tester.SerializeOut(modelAsset.Get());
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Data::Asset<RPI::ModelAsset> serializedModelAsset = tester.SerializeIn(Data::AssetId(Uuid::CreateRandom()));
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ValidateModelAsset(serializedModelAsset.Get(), expectedModel);
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}
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TEST_F(ModelTests, SerializeModelOneLodManySeparateMeshes)
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{
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using namespace AZ;
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ExpectedModel expectedModel;
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const uint32_t lodCount = 1;
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const uint32_t sharedMeshCount = 0;
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const uint32_t separateMeshCount = m_manyMesh;
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Data::Asset<RPI::ModelAsset> modelAsset = BuildTestModel(lodCount, sharedMeshCount, separateMeshCount, expectedModel);
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ValidateModelAsset(modelAsset.Get(), expectedModel);
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SerializeTester<RPI::ModelAsset> tester(GetSerializeContext());
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tester.SerializeOut(modelAsset.Get());
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Data::Asset<RPI::ModelAsset> serializedModelAsset = tester.SerializeIn(Data::AssetId(Uuid::CreateRandom()));
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ValidateModelAsset(serializedModelAsset.Get(), expectedModel);
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}
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TEST_F(ModelTests, SerializeModelOneLodManySharedMeshes)
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{
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using namespace AZ;
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ExpectedModel expectedModel;
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const uint32_t lodCount = 1;
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const uint32_t sharedMeshCount = m_manyMesh;
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const uint32_t separateMeshCount = 0;
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Data::Asset<RPI::ModelAsset> modelAsset = BuildTestModel(lodCount, sharedMeshCount, separateMeshCount, expectedModel);
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ValidateModelAsset(modelAsset.Get(), expectedModel);
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SerializeTester<RPI::ModelAsset> tester(GetSerializeContext());
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tester.SerializeOut(modelAsset.Get());
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Data::Asset<RPI::ModelAsset> serializedModelAsset = tester.SerializeIn(Data::AssetId(Uuid::CreateRandom()));
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ValidateModelAsset(serializedModelAsset.Get(), expectedModel);
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}
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TEST_F(ModelTests, SerializeModelMaxLodManySeparateMeshes)
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{
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using namespace AZ;
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ExpectedModel expectedModel;
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const uint32_t lodCount = RPI::ModelLodAsset::LodCountMax;
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const uint32_t sharedMeshCount = 0;
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const uint32_t separateMeshCount = m_manyMesh;
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Data::Asset<RPI::ModelAsset> modelAsset = BuildTestModel(lodCount, sharedMeshCount, separateMeshCount, expectedModel);
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ValidateModelAsset(modelAsset.Get(), expectedModel);
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SerializeTester<RPI::ModelAsset> tester(GetSerializeContext());
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tester.SerializeOut(modelAsset.Get());
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Data::Asset<RPI::ModelAsset> serializedModelAsset = tester.SerializeIn(Data::AssetId(Uuid::CreateRandom()));
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ValidateModelAsset(serializedModelAsset.Get(), expectedModel);
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}
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TEST_F(ModelTests, SerializeModelMaxLodManySharedMeshes)
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{
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using namespace AZ;
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ExpectedModel expectedModel;
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const uint32_t lodCount = RPI::ModelLodAsset::LodCountMax;
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const uint32_t sharedMeshCount = m_manyMesh;
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const uint32_t separateMeshCount = 0;
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Data::Asset<RPI::ModelAsset> modelAsset = BuildTestModel(lodCount, sharedMeshCount, separateMeshCount, expectedModel);
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ValidateModelAsset(modelAsset.Get(), expectedModel);
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SerializeTester<RPI::ModelAsset> tester(GetSerializeContext());
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tester.SerializeOut(modelAsset.Get());
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Data::Asset<RPI::ModelAsset> serializedModelAsset = tester.SerializeIn(Data::AssetId(Uuid::CreateRandom()));
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ValidateModelAsset(serializedModelAsset.Get(), expectedModel);
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}
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TEST_F(ModelTests, SerializeModelOneLodOneSharedMeshOneSeparateMesh)
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{
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using namespace AZ;
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ExpectedModel expectedModel;
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const uint32_t lodCount = 1;
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const uint32_t sharedMeshCount = 1;
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const uint32_t separateMeshCount = 1;
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Data::Asset<RPI::ModelAsset> modelAsset = BuildTestModel(lodCount, sharedMeshCount, separateMeshCount, expectedModel);
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ValidateModelAsset(modelAsset.Get(), expectedModel);
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SerializeTester<RPI::ModelAsset> tester(GetSerializeContext());
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tester.SerializeOut(modelAsset.Get());
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|
|
Data::Asset<RPI::ModelAsset> serializedModelAsset = tester.SerializeIn(Data::AssetId(Uuid::CreateRandom()));
|
|
ValidateModelAsset(serializedModelAsset.Get(), expectedModel);
|
|
}
|
|
|
|
TEST_F(ModelTests, SerializeModelMaxLodOneSharedMeshOneSeparateMesh)
|
|
{
|
|
using namespace AZ;
|
|
|
|
ExpectedModel expectedModel;
|
|
|
|
const uint32_t lodCount = RPI::ModelLodAsset::LodCountMax;
|
|
const uint32_t sharedMeshCount = 1;
|
|
const uint32_t separateMeshCount = 1;
|
|
|
|
Data::Asset<RPI::ModelAsset> modelAsset = BuildTestModel(lodCount, sharedMeshCount, separateMeshCount, expectedModel);
|
|
ValidateModelAsset(modelAsset.Get(), expectedModel);
|
|
|
|
SerializeTester<RPI::ModelAsset> tester(GetSerializeContext());
|
|
tester.SerializeOut(modelAsset.Get());
|
|
|
|
Data::Asset<RPI::ModelAsset> serializedModelAsset = tester.SerializeIn(Data::AssetId(Uuid::CreateRandom()));
|
|
ValidateModelAsset(serializedModelAsset.Get(), expectedModel);
|
|
}
|
|
|
|
TEST_F(ModelTests, SerializeModelMaxLodManySharedMeshOneSeparateMesh)
|
|
{
|
|
using namespace AZ;
|
|
|
|
ExpectedModel expectedModel;
|
|
|
|
const uint32_t lodCount = RPI::ModelLodAsset::LodCountMax;
|
|
const uint32_t sharedMeshCount = m_manyMesh;
|
|
const uint32_t separateMeshCount = 1;
|
|
|
|
Data::Asset<RPI::ModelAsset> modelAsset = BuildTestModel(lodCount, sharedMeshCount, separateMeshCount, expectedModel);
|
|
ValidateModelAsset(modelAsset.Get(), expectedModel);
|
|
|
|
SerializeTester<RPI::ModelAsset> tester(GetSerializeContext());
|
|
tester.SerializeOut(modelAsset.Get());
|
|
|
|
Data::Asset<RPI::ModelAsset> serializedModelAsset = tester.SerializeIn(Data::AssetId(Uuid::CreateRandom()));
|
|
ValidateModelAsset(serializedModelAsset.Get(), expectedModel);
|
|
}
|
|
|
|
TEST_F(ModelTests, SerializeModelMaxLodOneSharedMeshManySeparateMesh)
|
|
{
|
|
using namespace AZ;
|
|
|
|
ExpectedModel expectedModel;
|
|
|
|
const uint32_t lodCount = RPI::ModelLodAsset::LodCountMax;
|
|
const uint32_t sharedMeshCount = 1;
|
|
const uint32_t separateMeshCount = m_manyMesh;
|
|
|
|
Data::Asset<RPI::ModelAsset> modelAsset = BuildTestModel(lodCount, sharedMeshCount, separateMeshCount, expectedModel);
|
|
ValidateModelAsset(modelAsset.Get(), expectedModel);
|
|
|
|
SerializeTester<RPI::ModelAsset> tester(GetSerializeContext());
|
|
tester.SerializeOut(modelAsset.Get());
|
|
|
|
Data::Asset<RPI::ModelAsset> serializedModelAsset = tester.SerializeIn(Data::AssetId(Uuid::CreateRandom()));
|
|
ValidateModelAsset(serializedModelAsset.Get(), expectedModel);
|
|
}
|
|
|
|
TEST_F(ModelTests, SerializeModelMaxLodManySharedMeshManySeparateMesh)
|
|
{
|
|
using namespace AZ;
|
|
|
|
ExpectedModel expectedModel;
|
|
|
|
const uint32_t lodCount = RPI::ModelLodAsset::LodCountMax;
|
|
const uint32_t sharedMeshCount = m_manyMesh;
|
|
const uint32_t separateMeshCount = m_manyMesh;
|
|
|
|
Data::Asset<RPI::ModelAsset> modelAsset = BuildTestModel(lodCount, sharedMeshCount, separateMeshCount, expectedModel);
|
|
ValidateModelAsset(modelAsset.Get(), expectedModel);
|
|
|
|
SerializeTester<RPI::ModelAsset> tester(GetSerializeContext());
|
|
tester.SerializeOut(modelAsset.Get());
|
|
|
|
Data::Asset<RPI::ModelAsset> serializedModelAsset = tester.SerializeIn(Data::AssetId(Uuid::CreateRandom()));
|
|
ValidateModelAsset(serializedModelAsset.Get(), expectedModel);
|
|
}
|
|
|
|
// Tests that if we try to set the name on a Model
|
|
// before calling Begin that it will fail.
|
|
TEST_F(ModelTests, SetNameNoBegin)
|
|
{
|
|
using namespace AZ;
|
|
|
|
RPI::ModelAssetCreator creator;
|
|
|
|
ErrorMessageFinder messageFinder("Begin() was not called");
|
|
|
|
creator.SetName("TestName");
|
|
}
|
|
|
|
// Tests that if we try to add a ModelLod to a Model
|
|
// before calling Begin that it will fail.
|
|
TEST_F(ModelTests, AddLodNoBegin)
|
|
{
|
|
using namespace AZ;
|
|
|
|
RPI::ModelAssetCreator creator;
|
|
|
|
//Build a valid lod
|
|
ExpectedLod expectedLod;
|
|
Data::Asset<RPI::ModelLodAsset> lod = BuildTestLod(0, 1, expectedLod);
|
|
|
|
ErrorMessageFinder messageFinder("Begin() was not called");
|
|
|
|
creator.AddLodAsset(AZStd::move(lod));
|
|
}
|
|
|
|
// Tests that if we create a ModelAsset without adding
|
|
// any ModelLodAssets that the creator will properly fail to produce an asset.
|
|
TEST_F(ModelTests, CreateModelNoLods)
|
|
{
|
|
using namespace AZ;
|
|
|
|
RPI::ModelAssetCreator creator;
|
|
|
|
creator.Begin(Data::AssetId(AZ::Uuid::CreateRandom()));
|
|
|
|
ErrorMessageFinder messageFinder("No valid ModelLodAssets have been added to this ModelAsset.");
|
|
|
|
// Since there are no LODs set on this model it
|
|
// we should not be able to successfully end the creator
|
|
Data::Asset<RPI::ModelAsset> asset;
|
|
ASSERT_FALSE(creator.End(asset));
|
|
ASSERT_FALSE(asset.IsReady());
|
|
ASSERT_EQ(asset.Get(), nullptr);
|
|
}
|
|
|
|
// Tests that if we call SetLodIndexBuffer without calling
|
|
// Begin first on the ModelLodAssetCreator that it
|
|
// fails as expected.
|
|
TEST_F(ModelTests, SetLodIndexBufferNoBegin)
|
|
{
|
|
using namespace AZ;
|
|
|
|
Data::Asset<RPI::BufferAsset> validIndexBuffer = BuildTestBuffer(10, sizeof(uint32_t));
|
|
|
|
ErrorMessageFinder messageFinder("Begin() was not called");
|
|
|
|
RPI::ModelLodAssetCreator creator;
|
|
creator.SetLodIndexBuffer(validIndexBuffer);
|
|
}
|
|
|
|
// Tests that if we call AddLodStreamBuffer without calling
|
|
// Begin first on the ModelLodAssetCreator that it
|
|
// fails as expected.
|
|
TEST_F(ModelTests, AddLodStreamBufferNoBegin)
|
|
{
|
|
using namespace AZ;
|
|
|
|
Data::Asset<RPI::BufferAsset> validStreamBuffer = BuildTestBuffer(10, sizeof(float) * 3);
|
|
|
|
ErrorMessageFinder messageFinder("Begin() was not called");
|
|
|
|
RPI::ModelLodAssetCreator creator;
|
|
creator.AddLodStreamBuffer(validStreamBuffer);
|
|
}
|
|
|
|
// Tests that if we call BeginMesh without calling
|
|
// Begin first on the ModelLodAssetCreator that it
|
|
// fails as expected.
|
|
TEST_F(ModelTests, BeginMeshNoBegin)
|
|
{
|
|
using namespace AZ;
|
|
|
|
ErrorMessageFinder messageFinder("Begin() was not called");
|
|
|
|
RPI::ModelLodAssetCreator creator;
|
|
creator.BeginMesh();
|
|
}
|
|
|
|
// Tests that if we try to set an AABB on a mesh
|
|
// without calling Begin or BeginMesh that it fails
|
|
// as expected. Also tests the case that Begin *is*
|
|
// called but BeginMesh is not.
|
|
TEST_F(ModelTests, SetAabbNoBeginNoBeginMesh)
|
|
{
|
|
using namespace AZ;
|
|
|
|
RPI::ModelLodAssetCreator creator;
|
|
|
|
AZ::Aabb aabb = AZ::Aabb::CreateCenterRadius(AZ::Vector3::CreateZero(), 1.0f);
|
|
ASSERT_TRUE(aabb.IsValid());
|
|
|
|
{
|
|
ErrorMessageFinder messageFinder("Begin() was not called");
|
|
AZ::Aabb testAabb = aabb;
|
|
creator.SetMeshAabb(AZStd::move(testAabb));
|
|
}
|
|
|
|
creator.Begin(Data::AssetId(AZ::Uuid::CreateRandom()));
|
|
|
|
//This should still fail even if we call Begin but not BeginMesh
|
|
{
|
|
ErrorMessageFinder messageFinder("BeginMesh() was not called");
|
|
AZ::Aabb testAabb = aabb;
|
|
creator.SetMeshAabb(AZStd::move(testAabb));
|
|
}
|
|
}
|
|
|
|
// Tests that if we try to set the material id on a mesh
|
|
// without calling Begin or BeginMesh that it fails
|
|
// as expected. Also tests the case that Begin *is*
|
|
// called but BeginMesh is not.
|
|
TEST_F(ModelTests, SetMaterialIdNoBeginNoBeginMesh)
|
|
{
|
|
using namespace AZ;
|
|
|
|
RPI::ModelLodAssetCreator creator;
|
|
|
|
{
|
|
ErrorMessageFinder messageFinder("Begin() was not called");
|
|
creator.SetMeshMaterialAsset(m_materialAsset);
|
|
}
|
|
|
|
creator.Begin(Data::AssetId(AZ::Uuid::CreateRandom()));
|
|
|
|
//This should still fail even if we call Begin but not BeginMesh
|
|
{
|
|
ErrorMessageFinder messageFinder("BeginMesh() was not called");
|
|
creator.SetMeshMaterialAsset(m_materialAsset);
|
|
}
|
|
}
|
|
|
|
// Tests that if we try to set the index buffer on a mesh
|
|
// without calling Begin or BeginMesh that it fails
|
|
// as expected. Also tests the case that Begin *is*
|
|
// called but BeginMesh is not.
|
|
TEST_F(ModelTests, SetIndexBufferNoBeginNoBeginMesh)
|
|
{
|
|
using namespace AZ;
|
|
|
|
RPI::ModelLodAssetCreator creator;
|
|
|
|
const uint32_t indexCount = 36;
|
|
const uint32_t indexSize = sizeof(uint32_t);
|
|
|
|
RHI::BufferViewDescriptor validIndexBufferViewDescriptor =
|
|
RHI::BufferViewDescriptor::CreateStructured(0, indexCount, indexSize);
|
|
|
|
Data::Asset<RPI::BufferAsset> validIndexBuffer = BuildTestBuffer(indexCount, indexSize);
|
|
ASSERT_TRUE(validIndexBuffer.Get() != nullptr);
|
|
|
|
{
|
|
ErrorMessageFinder messageFinder("Begin() was not called");
|
|
creator.SetMeshIndexBuffer({ AZStd::move(validIndexBuffer), validIndexBufferViewDescriptor });
|
|
}
|
|
|
|
creator.Begin(Data::AssetId(AZ::Uuid::CreateRandom()));
|
|
|
|
//This should still fail even if we call Begin but not BeginMesh
|
|
validIndexBuffer = BuildTestBuffer(indexCount, indexSize);
|
|
ASSERT_TRUE(validIndexBuffer.Get() != nullptr);
|
|
|
|
{
|
|
ErrorMessageFinder messageFinder("BeginMesh() was not called");
|
|
creator.SetMeshIndexBuffer({ AZStd::move(validIndexBuffer), validIndexBufferViewDescriptor });
|
|
}
|
|
}
|
|
|
|
// Tests that if we try to add a stream buffer on a mesh
|
|
// without calling Begin or BeginMesh that it fails
|
|
// as expected. Also tests the case that Begin *is*
|
|
// called but BeginMesh is not.
|
|
TEST_F(ModelTests, AddStreamBufferNoBeginNoBeginMesh)
|
|
{
|
|
using namespace AZ;
|
|
|
|
RPI::ModelLodAssetCreator creator;
|
|
|
|
const uint32_t vertexCount = 36;
|
|
const uint32_t vertexSize = sizeof(float) * 3;
|
|
const uint32_t vertexBufferSize = vertexCount * vertexSize;
|
|
|
|
RHI::BufferViewDescriptor validStreamBufferViewDescriptor =
|
|
RHI::BufferViewDescriptor::CreateStructured(0, vertexCount, vertexSize);
|
|
|
|
Data::Asset<RPI::BufferAsset> validStreamBuffer = BuildTestBuffer(vertexCount, vertexSize);
|
|
|
|
{
|
|
ErrorMessageFinder messageFinder("Begin() was not called");
|
|
creator.AddMeshStreamBuffer(GetPositionSemantic(), AZ::Name(), { AZStd::move(validStreamBuffer), validStreamBufferViewDescriptor });
|
|
}
|
|
|
|
creator.Begin(Data::AssetId(AZ::Uuid::CreateRandom()));
|
|
|
|
//This should still fail even if we call Begin but not BeginMesh
|
|
validStreamBuffer = BuildTestBuffer(vertexCount, vertexSize);
|
|
|
|
{
|
|
ErrorMessageFinder messageFinder("BeginMesh() was not called");
|
|
creator.AddMeshStreamBuffer(GetPositionSemantic(), AZ::Name(), { AZStd::move(validStreamBuffer), validStreamBufferViewDescriptor });
|
|
}
|
|
}
|
|
|
|
// Tests that if we try to end the creation of a
|
|
// ModelLodAsset that has no meshes that it fails
|
|
// as expected.
|
|
TEST_F(ModelTests, CreateLodNoMeshes)
|
|
{
|
|
using namespace AZ;
|
|
|
|
RPI::ModelLodAssetCreator creator;
|
|
|
|
creator.Begin(Data::AssetId(AZ::Uuid::CreateRandom()));
|
|
|
|
ErrorMessageFinder messageFinder("No meshes have been provided for this LOD");
|
|
|
|
Data::Asset<RPI::ModelLodAsset> asset;
|
|
ASSERT_FALSE(creator.End(asset));
|
|
ASSERT_FALSE(asset.IsReady());
|
|
ASSERT_EQ(asset.Get(), nullptr);
|
|
}
|
|
|
|
// Tests that validation still fails when expected
|
|
// even after producing a valid mesh due to a missing
|
|
// BeginMesh call
|
|
TEST_F(ModelTests, SecondMeshFailureNoBeginMesh)
|
|
{
|
|
using namespace AZ;
|
|
|
|
RPI::ModelLodAssetCreator creator;
|
|
|
|
creator.Begin(Data::AssetId(AZ::Uuid::CreateRandom()));
|
|
|
|
uint32_t indexCount = 36;
|
|
uint32_t vertexCount = 36;
|
|
|
|
RHI::BufferViewDescriptor indexBufferViewDescriptor =
|
|
RHI::BufferViewDescriptor::CreateStructured(0, indexCount, sizeof(uint32_t));
|
|
|
|
RHI::BufferViewDescriptor vertexBufferViewDescriptor =
|
|
RHI::BufferViewDescriptor::CreateStructured(0, vertexCount, sizeof(float) * 3);
|
|
|
|
//Creating this first mesh should work as expected
|
|
{
|
|
AZ::Aabb aabb = AZ::Aabb::CreateCenterRadius(Vector3::CreateZero(), 1.0f);
|
|
|
|
creator.BeginMesh();
|
|
creator.SetMeshAabb(AZStd::move(aabb));
|
|
creator.SetMeshMaterialAsset(m_materialAsset);
|
|
creator.SetMeshIndexBuffer({ BuildTestBuffer(indexCount, sizeof(uint32_t)), indexBufferViewDescriptor });
|
|
creator.AddMeshStreamBuffer(GetPositionSemantic(), AZ::Name(), { BuildTestBuffer(vertexCount, sizeof(float) * 3), vertexBufferViewDescriptor });
|
|
|
|
creator.EndMesh();
|
|
}
|
|
|
|
// This second mesh should fail at every point since we have forgotten to
|
|
// call BeginMesh again
|
|
{
|
|
AZ::Aabb aabb = AZ::Aabb::CreateCenterRadius(Vector3::CreateZero(), 1.0f);
|
|
|
|
ErrorMessageFinder messageFinder("BeginMesh() was not called", 5);
|
|
|
|
creator.SetMeshAabb(AZStd::move(aabb));
|
|
creator.SetMeshMaterialAsset(m_materialAsset);
|
|
creator.SetMeshIndexBuffer({ BuildTestBuffer(indexCount, sizeof(uint32_t)), indexBufferViewDescriptor });
|
|
creator.AddMeshStreamBuffer(GetPositionSemantic(), AZ::Name(), { BuildTestBuffer(vertexCount, sizeof(float) * 3), vertexBufferViewDescriptor });
|
|
|
|
creator.EndMesh();
|
|
}
|
|
|
|
// We should still be able to produce a valid asset however
|
|
Data::Asset<RPI::ModelLodAsset> asset;
|
|
EXPECT_TRUE(creator.End(asset));
|
|
EXPECT_TRUE(asset.IsReady());
|
|
EXPECT_NE(asset.Get(), nullptr);
|
|
|
|
// Make sure that this lod only has one mesh like we expect
|
|
ASSERT_EQ(asset->GetMeshes().size(), 1);
|
|
}
|
|
|
|
// Tests that validation still fails when expected
|
|
// even after producing a valid mesh due to SetMeshX
|
|
// calls coming after End
|
|
TEST_F(ModelTests, SecondMeshAfterEnd)
|
|
{
|
|
using namespace AZ;
|
|
|
|
RPI::ModelLodAssetCreator creator;
|
|
|
|
creator.Begin(Data::AssetId(AZ::Uuid::CreateRandom()));
|
|
|
|
uint32_t indexCount = 36;
|
|
uint32_t vertexCount = 36;
|
|
uint32_t materialId = 1;
|
|
|
|
RHI::BufferViewDescriptor indexBufferViewDescriptor =
|
|
RHI::BufferViewDescriptor::CreateStructured(0, indexCount, sizeof(uint32_t));
|
|
|
|
RHI::BufferViewDescriptor vertexBufferViewDescriptor =
|
|
RHI::BufferViewDescriptor::CreateStructured(0, vertexCount, sizeof(float) * 3);
|
|
|
|
//Creating this first mesh should work as expected
|
|
{
|
|
AZ::Aabb aabb = AZ::Aabb::CreateCenterRadius(Vector3::CreateZero(), 1.0f);
|
|
|
|
creator.BeginMesh();
|
|
creator.SetMeshAabb(AZStd::move(aabb));
|
|
creator.SetMeshMaterialAsset(m_materialAsset);
|
|
creator.SetMeshIndexBuffer({ BuildTestBuffer(indexCount, sizeof(uint32_t)), indexBufferViewDescriptor });
|
|
creator.AddMeshStreamBuffer(GetPositionSemantic(), AZ::Name(), { BuildTestBuffer(vertexCount, sizeof(float) * 3), vertexBufferViewDescriptor });
|
|
|
|
creator.EndMesh();
|
|
}
|
|
|
|
// This asset creation should be valid
|
|
Data::Asset<RPI::ModelLodAsset> asset;
|
|
EXPECT_TRUE(creator.End(asset));
|
|
EXPECT_TRUE(asset.IsReady());
|
|
EXPECT_NE(asset.Get(), nullptr);
|
|
|
|
// This second mesh should fail at every point since we have already
|
|
// called End
|
|
{
|
|
AZ::Aabb aabb = AZ::Aabb::CreateCenterRadius(Vector3::CreateZero(), 1.0f);
|
|
|
|
ErrorMessageFinder messageFinder("Begin() was not called", 6);
|
|
|
|
creator.BeginMesh();
|
|
creator.SetMeshAabb(AZStd::move(aabb));
|
|
creator.SetMeshMaterialAsset(m_materialAsset);
|
|
creator.SetMeshIndexBuffer({ BuildTestBuffer(indexCount, sizeof(uint32_t)), indexBufferViewDescriptor });
|
|
creator.AddMeshStreamBuffer(GetPositionSemantic(), AZ::Name(), { BuildTestBuffer(vertexCount, sizeof(float) * 3), vertexBufferViewDescriptor });
|
|
|
|
creator.EndMesh();
|
|
}
|
|
}
|
|
} // namespace UnitTest
|