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o3de/Gems/Atom/RHI/Vulkan/Code/Source/RHI.Reflect/ReflectSystemComponent.cpp
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Atom/RHI.Reflect/Vulkan/ReflectSystemComponent.h>
#include <Atom/RHI.Reflect/Vulkan/ShaderStageFunction.h>
#include <Atom/RHI.Reflect/Vulkan/BufferPoolDescriptor.h>
#include <Atom/RHI.Reflect/Vulkan/PlatformLimitsDescriptor.h>
namespace AZ
{
namespace Vulkan
{
void ReflectSystemComponent::Reflect(AZ::ReflectContext* context)
{
if (SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context))
{
serializeContext->Class<ReflectSystemComponent, AZ::Component>()
->Version(1);
}
BufferPoolDescriptor::Reflect(context);
ShaderStageFunction::Reflect(context);
PlatformLimitsDescriptor::Reflect(context);
}
}
}