Files
o3de/Gems/Atom/Feature/Common/Code/Source/RenderCommon.h
T
2021-03-08 14:30:57 -08:00

33 lines
1.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/base.h>
namespace AZ
{
namespace Render
{
namespace StencilRefs
{
const uint32_t None = 0x00;
// ForwardMSAA -> Reflections passes
// ForwardMSAA pass sets UseSpecularIBLPass on any geometry that should receive IBL reflections.
// Reflections pass reads this value to restrict rendering to geometry that requires IBL.
// Note: the Reflections pass may also overwrite the rest of the bits in the stencil buffer.
const uint32_t UseSpecularIBLPass = 0xF;
}
}
}