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o3de/Gems/Atom/Feature/Common/Code/Source/PostProcessing/SubsurfaceScatteringPass.cpp
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <PostProcessing/SubsurfaceScatteringPass.h>
#include <Atom/RHI/CommandList.h>
#include <Atom/RHI/Factory.h>
#include <Atom/RHI/FrameScheduler.h>
#include <Atom/RPI.Reflect/Pass/PassTemplate.h>
#include <Atom/RPI.Public/Pass/PassUtils.h>
#include <Atom/RPI.Public/Pass/PassAttachment.h>
#include <Atom/RPI.Public/RPIUtils.h>
#include <Atom/RPI.Public/RenderPipeline.h>
#include <Atom/RPI.Public/View.h>
#include <Atom/RPI.Public/RPISystemInterface.h>
#include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
namespace AZ
{
namespace RPI
{
Ptr<SubsurfaceScatteringPass> SubsurfaceScatteringPass::Create(const PassDescriptor& descriptor)
{
Ptr<SubsurfaceScatteringPass> pass = aznew SubsurfaceScatteringPass(descriptor);
return pass;
}
SubsurfaceScatteringPass::SubsurfaceScatteringPass(const PassDescriptor& descriptor)
: ComputePass(descriptor)
{
bool succeed = false;
succeed = FindShaderInputConstantIndexByName(m_screenSizeInputIndex, Name{ "m_screenSize" });
if (!succeed)
{
AZ_Error("PassSystem", false, "[SubsurfaceScatteringPass '%s']: Initialization failed");
}
}
bool SubsurfaceScatteringPass::FindShaderInputConstantIndexByName(AZ::RHI::ShaderInputConstantIndex& index, AZ::Name name)
{
index = m_shaderResourceGroup->FindShaderInputConstantIndex(name);
if (index.IsValid())
{
return true;
}
else
{
AZ_Error("PassSystem", false, "[SubsurfaceScatteringPass '%s']: Failed to find shader input constant %s in per pass srg of compute shader.",
name.GetCStr());
return false;
}
}
void SubsurfaceScatteringPass::FrameBeginInternal(FramePrepareParams params)
{
RHI::Size targetImageSize;
if (m_isFullscreenPass)
{
PassAttachment* outputAttachment = nullptr;
if (GetOutputCount() > 0)
{
outputAttachment = GetOutputBinding(0).m_attachment.get();
}
else if (GetInputOutputCount() > 0)
{
outputAttachment = GetInputOutputBinding(0).m_attachment.get();
}
AZ_Assert(outputAttachment != nullptr, "[ComputePass '%s']: A fullscreen compute pass must have a valid output or input/output.",
GetPathName().GetCStr());
AZ_Assert(outputAttachment->GetAttachmentType() == RHI::AttachmentType::Image,
"[ComputePass '%s']: The output of a fullscreen compute pass must be an image.",
GetPathName().GetCStr());
targetImageSize = outputAttachment->m_descriptor.m_image.m_size;
SetTargetThreadCounts(targetImageSize.m_width, targetImageSize.m_height, targetImageSize.m_depth);
}
// Update shader constant
m_shaderResourceGroup->SetConstant(m_screenSizeInputIndex, AZ::Vector2(static_cast<float>(targetImageSize.m_width), static_cast<float>(targetImageSize.m_height)));
RenderPass::FrameBeginInternal(params);
}
} // namespace RPI
} // namespace AZ