b4a2edec6a
* Final update copyright headers to reference license files at the repo root Signed-off-by: spham <spham@amazon.com> * Fix copyright validator unit tests to support the stale O3DE header scenario Signed-off-by: spham <spham@amazon.com>
31 lines
911 B
C++
31 lines
911 B
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include <AzCore/Slice/SliceComponent.h>
|
|
|
|
#include <AzToolsFramework/Commands/BaseSliceCommand.h>
|
|
namespace AzToolsFramework
|
|
{
|
|
class PushToSliceCommand
|
|
: public BaseSliceCommand
|
|
{
|
|
public:
|
|
AZ_CLASS_ALLOCATOR(PushToSliceCommand, AZ::SystemAllocator, 0);
|
|
AZ_RTTI(PushToSliceCommand, "{3FDCD751-EB10-40C0-857C-F5038E592E1E}");
|
|
|
|
PushToSliceCommand(const AZStd::string& friendlyName);
|
|
|
|
~PushToSliceCommand() {}
|
|
|
|
void Capture(const AZ::Data::Asset<AZ::SliceAsset>& sliceAsset, const AZStd::unordered_map<AZ::EntityId, AZ::EntityId>& addedEntityIdRemaps);
|
|
|
|
void Undo() override;
|
|
void Redo() override;
|
|
};
|
|
}
|