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o3de/Gems/ScriptEvents/Code/Builder/ScriptEventsBuilderComponent.h

47 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "ScriptEventsBuilderWorker.h"
#include <AssetBuilderSDK/AssetBuilderBusses.h>
#include <AssetBuilderSDK/AssetBuilderSDK.h>
#include <AzCore/Component/Component.h>
namespace ScriptEventsBuilder
{
//! ScriptEventsBuilder is responsible for turning editor ScriptEvents Assets into runtime script canvas assets
class ScriptEventsBuilderComponent
: public AZ::Component
{
public:
AZ_COMPONENT(ScriptEventsBuilderComponent, "{A402F019-0DD4-4CFF-B8A0-A90F818021E4}")
static void Reflect(AZ::ReflectContext* context);
ScriptEventsBuilderComponent() = default;
~ScriptEventsBuilderComponent() override = default;
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
//////////////////////////////////////////////////////////////////////////
// AZ::Component
void Activate() override;
void Deactivate() override;
//////////////////////////////////////////////////////////////////////////
private:
ScriptEventsBuilderComponent(const ScriptEventsBuilderComponent&) = delete;
Worker m_scriptEventsBuilder;
};
}