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79 lines
3.8 KiB
C++
79 lines
3.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Builder/ScriptEventsBuilderComponent.h>
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#include <AssetBuilderSDK/AssetBuilderBusses.h>
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#include <AzToolsFramework/ToolsComponents/ToolsAssetCatalogBus.h>
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#include <ScriptEvents/ScriptEventsAsset.h>
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namespace ScriptEventsBuilder
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{
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void ScriptEventsBuilderComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("ScriptEventsBuilderService", 0x049e945c));
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}
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void ScriptEventsBuilderComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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AZ_UNUSED(required);
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}
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void ScriptEventsBuilderComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
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{
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dependent.push_back(AZ_CRC("AssetCatalogService", 0xc68ffc57));
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}
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void ScriptEventsBuilderComponent::Activate()
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{
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// Register ScriptEvents Builder
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AssetBuilderSDK::AssetBuilderDesc builderDescriptor;
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builderDescriptor.m_name = "Script Events Builder";
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builderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("*.scriptevents", AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
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builderDescriptor.m_busId = ScriptEventsBuilder::Worker::GetUUID();
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builderDescriptor.m_createJobFunction = AZStd::bind(&Worker::CreateJobs, &m_scriptEventsBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
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builderDescriptor.m_processJobFunction = AZStd::bind(&Worker::ProcessJob, &m_scriptEventsBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
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// changing the version number invalidates all assets and will rebuild everything.
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builderDescriptor.m_version = m_scriptEventsBuilder.GetVersionNumber();
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// changing the analysis fingerprint just invalidates analysis (ie, not the assets themselves)
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// which will cause the "CreateJobs" function to be called, for each asset, even if the
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// source file has not changed, but won't actually do the jobs unless the source file has changed
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// or the fingerprint of the individual job is different.
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builderDescriptor.m_analysisFingerprint = m_scriptEventsBuilder.GetFingerprintString();
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m_scriptEventsBuilder.BusConnect(builderDescriptor.m_busId);
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AssetBuilderSDK::AssetBuilderBus::Broadcast(&AssetBuilderSDK::AssetBuilderBus::Handler::RegisterBuilderInformation, builderDescriptor);
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AzToolsFramework::ToolsAssetSystemBus::Broadcast(&AzToolsFramework::ToolsAssetSystemRequests::RegisterSourceAssetType, azrtti_typeid<ScriptEvents::ScriptEventsAsset>(), ScriptEvents::ScriptEventsAsset::GetFileFilter());
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m_scriptEventsBuilder.Activate();
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}
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void ScriptEventsBuilderComponent::Deactivate()
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{
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// Finish all queued work
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AZ::Data::AssetBus::ExecuteQueuedEvents();
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AzToolsFramework::ToolsAssetSystemBus::Broadcast(&AzToolsFramework::ToolsAssetSystemRequests::UnregisterSourceAssetType, azrtti_typeid<ScriptEvents::ScriptEventsAsset>());
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m_scriptEventsBuilder.Deactivate();
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m_scriptEventsBuilder.BusDisconnect();
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}
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void ScriptEventsBuilderComponent::Reflect(AZ::ReflectContext* context)
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{
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if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<ScriptEventsBuilderComponent, AZ::Component>()
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->Version(0)
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->Attribute(AZ::Edit::Attributes::SystemComponentTags, AZStd::vector<AZ::Crc32>({ AssetBuilderSDK::ComponentTags::AssetBuilder }));
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;
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}
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}
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}
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