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o3de/Gems/Atom/Feature/Common/Code/Source/ReflectionScreenSpace/ReflectionScreenSpaceCompos...

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <Atom/RPI.Public/Pass/Pass.h>
#include <Atom/RPI.Public/Pass/FullscreenTrianglePass.h>
#include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
#include <Atom/RPI.Public/Shader/Shader.h>
namespace AZ
{
namespace Render
{
//! This pass composites the screenspace reflection trace onto the reflection buffer.
class ReflectionScreenSpaceCompositePass
: public RPI::FullscreenTrianglePass
{
AZ_RPI_PASS(ReflectionScreenSpaceCompositePass);
public:
AZ_RTTI(Render::ReflectionScreenSpaceCompositePass, "{88739CC9-C3F1-413A-A527-9916C697D93A}", FullscreenTrianglePass);
AZ_CLASS_ALLOCATOR(Render::ReflectionScreenSpaceCompositePass, SystemAllocator, 0);
//! Creates a new pass without a PassTemplate
static RPI::Ptr<ReflectionScreenSpaceCompositePass> Create(const RPI::PassDescriptor& descriptor);
private:
explicit ReflectionScreenSpaceCompositePass(const RPI::PassDescriptor& descriptor);
// Pass Overrides...
void CompileResources(const RHI::FrameGraphCompileContext& context) override;
};
} // namespace RPI
} // namespace AZ