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o3de/Code/Tools/AssetProcessor/AssetBuilder/TraceMessageHook.h

66 lines
2.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Debug/TraceMessageBus.h>
#include <AzToolsFramework/Debug/TraceContextMultiStackHandler.h>
#include <AssetBuilderSDK/AssetBuilderBusses.h>
namespace AssetBuilder
{
class TraceMessageHook
: public AZ::Debug::TraceMessageBus::Handler
, public AssetBuilderSDK::AssetBuilderTraceBus::Handler
{
public:
TraceMessageHook();
~TraceMessageHook() override;
void EnableTraceContext(bool enable);
void EnableDebugMode(bool enable);
bool OnAssert(const char* message) override;
bool OnPreError(const char* window, const char* fileName, int line, const char* func, const char* message);
bool OnPreWarning(const char* window, const char* fileName, int line, const char* func, const char* message);
bool OnException(const char* message) override;
bool OnPrintf(const char* window, const char* message) override;
bool OnOutput(const char* window, const char* message) override;
void IgnoreNextErrors(AZ::u32 count) override;
void IgnoreNextWarning(AZ::u32 count) override;
void IgnoreNextPrintf(AZ::u32 count) override;
void ResetWarningCount() override;
void ResetErrorCount() override;
AZ::u32 GetWarningCount() override;
AZ::u32 GetErrorCount() override;
void DumpTraceContext(FILE* stream) const;
void CleanMessage(FILE* stream, const char* prefix, const char* message, bool forceFlush, const char* extraPrefix = nullptr, bool includeTraceContext = true) const;
protected:
AzToolsFramework::Debug::TraceContextMultiStackHandler* m_stacks;
AZ::u32 m_skipErrorsCount;
AZ::u32 m_skipWarningsCount;
AZ::u32 m_skipPrintfsCount;
AZ::u32 m_totalWarningCount;
AZ::u32 m_totalErrorCount;
bool m_inDebugMode;
// once we're in an exception, we accept all log data as error, since we will terminate
// this ensures that call stack info (which is 'traced', not 'exceptioned') is present.
bool m_isInException = false;
};
} // namespace AssetBuilder