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o3de/Code/Sandbox/Editor/Util/PredefinedAspectRatios.h

49 lines
1.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_EDITOR_UTIL_PREDEFINEDASPECTRATIOS_H
#define CRYINCLUDE_EDITOR_UTIL_PREDEFINEDASPECTRATIOS_H
#pragma once
#include <vector>
class CPredefinedAspectRatios
{
public:
CPredefinedAspectRatios();
virtual ~CPredefinedAspectRatios();
void AddAspectRatio(float x, int y);
void AddAspectRatio(int x, int y);
float GetCurrentValue() const;
bool IsEmpty() const;
size_t GetCount() const;
const QString& GetName(size_t aspectRatioId) const;
float GetValue(size_t aspectRatioId) const;
bool IsCurrent(size_t aspectRatioId) const;
private:
struct SAspectRatio
{
QString name;
float value;
};
std::vector< SAspectRatio > m_aspectRatios;
};
#endif // CRYINCLUDE_EDITOR_UTIL_PREDEFINEDASPECTRATIOS_H