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32 lines
1.4 KiB
C++
32 lines
1.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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// Description : Geometry utilities
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#ifndef CRYINCLUDE_EDITOR_UTIL_GEOMETRYUTIL_H
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#define CRYINCLUDE_EDITOR_UTIL_GEOMETRYUTIL_H
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#pragma once
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void ConvexHull2DGraham(std::vector<Vec3>& ptsOut, const std::vector<Vec3>& ptsIn);
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//! Generates 2D convex hull from ptsIn using Andrew's algorithm.
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SANDBOX_API void ConvexHull2DAndrew(std::vector<Vec3>& ptsOut, const std::vector<Vec3>& ptsIn);
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//! Generates 2D convex hull from ptsIn
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inline void ConvexHull2D(std::vector<Vec3>& ptsOut, const std::vector<Vec3>& ptsIn)
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{
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// [Mikko] Note: The convex hull calculation is bound by the sorting.
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// The sort in Andrew's seems to be about 3-4x faster than Graham's--using Andrew's for now.
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ConvexHull2DAndrew(ptsOut, ptsIn);
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}
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#endif // CRYINCLUDE_EDITOR_UTIL_GEOMETRYUTIL_H
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