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o3de/Code/Sandbox/Editor/Objects/SubObjSelection.cpp

67 lines
1.9 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#include "EditorDefs.h"
#include "SubObjSelection.h"
SSubObjSelOptions g_SubObjSelOptions;
/*
//////////////////////////////////////////////////////////////////////////
bool CSubObjSelContext::IsEmpty() const
{
if (GetCount() == 0)
return false;
for (int i = 0; i < GetCount(); i++)
{
CSubObjectSelection *pSel = GetSelection(i);
if (!pSel->IsEmpty())
return true;
}
return false;
}
//////////////////////////////////////////////////////////////////////////
void CSubObjSelContext::ModifySelection( SSubObjSelectionModifyContext &modCtx )
{
for (int n = 0; n < GetCount(); n++)
{
CSubObjectSelection *pSel = GetSelection(n);
if (pSel->IsEmpty())
continue;
modCtx.pSubObjSelection = pSel;
pSel->pGeometry->SubObjSelectionModify( modCtx );
}
if (modCtx.type == SO_MODIFY_MOVE)
{
OnSelectionChange();
}
}
//////////////////////////////////////////////////////////////////////////
void CSubObjSelContext::AcceptModifySelection()
{
for (int n = 0; n < GetCount(); n++)
{
CSubObjectSelection *pSel = GetSelection(n);
if (pSel->IsEmpty())
continue;
if (pSel->pGeometry)
pSel->pGeometry->Update();
}
}
*/