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o3de/Code/Sandbox/Editor/Include/IKeyTimeSet.h

34 lines
1.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_EDITOR_INCLUDE_IKEYTIMESET_H
#define CRYINCLUDE_EDITOR_INCLUDE_IKEYTIMESET_H
#pragma once
class IKeyTimeSet
{
public:
virtual int GetKeyTimeCount() const = 0;
virtual float GetKeyTime(int index) const = 0;
virtual void MoveKeyTimes(int numChanges, int* indices, float scale, float offset, bool copyKeys) = 0;
virtual bool GetKeyTimeSelected(int index) const = 0;
virtual void SetKeyTimeSelected(int index, bool selected) = 0;
virtual int GetKeyCount(int index) const = 0;
virtual int GetKeyCountBound() const = 0;
virtual void BeginEdittingKeyTimes() = 0;
virtual void EndEdittingKeyTimes() = 0;
};
#endif // CRYINCLUDE_EDITOR_INCLUDE_IKEYTIMESET_H