Files
o3de/Code/Tools/AssetProcessor/native/ui/SourceAssetTreeItemData.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

42 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "AssetTreeItem.h"
#include <AzToolsFramework/AssetDatabase/AssetDatabaseConnection.h>
namespace AssetProcessor
{
class SourceAssetTreeItemData : public AssetTreeItemData
{
public:
AZ_RTTI(SourceAssetTreeItemData, "{EF56D1E6-4C13-4494-9CB7-02B39A8E3639}", AssetTreeItemData);
static AZStd::shared_ptr<SourceAssetTreeItemData> MakeShared(
const AzToolsFramework::AssetDatabase::SourceDatabaseEntry* sourceInfo,
const AzToolsFramework::AssetDatabase::ScanFolderDatabaseEntry* scanFolderInfo,
const AZStd::string& assetDbName,
QString name,
bool isFolder);
SourceAssetTreeItemData(
const AzToolsFramework::AssetDatabase::SourceDatabaseEntry* sourceInfo,
const AzToolsFramework::AssetDatabase::ScanFolderDatabaseEntry* scanFolderInfo,
const AZStd::string& assetDbName,
QString name,
bool isFolder);
~SourceAssetTreeItemData() override {}
AzToolsFramework::AssetDatabase::SourceDatabaseEntry m_sourceInfo;
AzToolsFramework::AssetDatabase::ScanFolderDatabaseEntry m_scanFolderInfo;
bool m_hasDatabaseInfo = false;
};
AZ::Outcome<QString> GetAbsolutePathToSource(const AssetTreeItem& source);
} // AssetProcessor