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42 lines
1.5 KiB
C++
42 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Authentication/AuthenticationProviderInterface.h>
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#include <Authentication/AuthenticationProviderTypes.h>
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#include <aws/core/utils/json/JsonSerializer.h>
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namespace AWSClientAuth
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{
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//! Implements OAuth2.0 device flow for Google authentication service.
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class GoogleAuthenticationProvider
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: public AuthenticationProviderInterface
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{
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public:
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GoogleAuthenticationProvider();
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virtual ~GoogleAuthenticationProvider();
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// AuthenticationProviderInterface overrides
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bool Initialize() override;
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void PasswordGrantSingleFactorSignInAsync(const AZStd::string& username, const AZStd::string& password) override;
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void PasswordGrantMultiFactorSignInAsync(const AZStd::string& username, const AZStd::string& password) override;
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void PasswordGrantMultiFactorConfirmSignInAsync(const AZStd::string& username, const AZStd::string& confirmationCode) override;
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void DeviceCodeGrantSignInAsync() override;
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void DeviceCodeGrantConfirmSignInAsync() override;
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void RefreshTokensAsync() override;
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private:
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void UpdateTokens(const Aws::Utils::Json::JsonView& jsonView);
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protected:
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AZStd::unique_ptr<GoogleProviderSetting> m_settings;
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private:
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AZStd::string m_cachedDeviceCode;
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};
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} // namespace AWSClientAuth
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