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o3de/Gems/AWSClientAuth/Code/Include/Private/Authentication/AuthenticationProviderScrip...

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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <Authentication/AuthenticationTokens.h>
namespace AWSClientAuth
{
//! Abstract class for authentication provider script canvas requests.
//! Private class to allow provide names to be string type instead of an enum as behavior context does not work well with enum's.
class IAuthenticationProviderScriptCanvasRequests
{
public:
AZ_TYPE_INFO(IAuthenticationProviderRequests, "{A8FD915F-9FF2-4BA3-8AA0-8CF7A94A323B}");
//! Parse the settings file for required settings for authentication providers. Instantiate and initialize authentication providers
//! @param providerNames List of provider names to instantiate and initialize for Authentication.
//! @return bool True: if all providers initialized successfully. False: If any provider fails initialization.
virtual bool Initialize(const AZStd::vector<AZStd::string>& providerNames) = 0;
//! Checks if user is signed in.
//! If access tokens are available and not expired.
//! @param providerName Provider to check signed in for
//! @return bool True if valid access token available, else False
virtual bool IsSignedIn(const AZStd::string& providerName) = 0;
//! Get cached tokens from last last successful sign-in for the provider.
//! @param providerName Provider to get authentication tokens
//! @return AuthenticationTokens tokens from successful authentication.
virtual AuthenticationTokens GetAuthenticationTokens(const AZStd::string& providerName) = 0;
// Below methods have corresponding notifications for success and failures.
//! Call sign in endpoint for provider password grant flow.
//! @param providerName Provider to call sign in.
//! @param username Username to use to for sign in.
//! @param password Password to use to for sign in.
virtual void PasswordGrantSingleFactorSignInAsync(const AZStd::string& providerName, const AZStd::string& username, const AZStd::string& password) = 0;
//! Call sign in endpoint for provider password grant multi factor authentication flow.
//! @param providerName Provider to call MFA sign in.
//! @param username Username to use for MFA sign in.
//! @param password Password to use for MFA sign in.
virtual void PasswordGrantMultiFactorSignInAsync(const AZStd::string& providerName, const AZStd::string& username, const AZStd::string& password) = 0;
//! Call confirm endpoint for provider password grant multi factor authentication flow .
//! @param providerName Provider to call MFA confirm sign in.
//! @param username Username to use for MFA confirm.
//! @param confirmationCode Confirmation code (sent to email/text) to use for MFA confirm.
virtual void PasswordGrantMultiFactorConfirmSignInAsync(const AZStd::string& providerName, const AZStd::string& username, const AZStd::string& confirmationCode) = 0;
//! Call code-pair endpoint for provider device grant flow.
//! @param providerName Provider to call device sign in.
virtual void DeviceCodeGrantSignInAsync(const AZStd::string& providerName) = 0;
//! Call tokens endpoint for provider device grant flow.
//! @param providerName Provider to call device confirm sign in.
virtual void DeviceCodeGrantConfirmSignInAsync(const AZStd::string& providerName) = 0;
//! Call refresh endpoint for provider refresh grant flow.
//! @param providerName Provider to call refresh tokens.
virtual void RefreshTokensAsync(const AZStd::string& providerName) = 0;
//! Call refresh token if token not valid. If token valid, fires corresponding event.
//! @param providerName Provider to get access token for.
//! events: OnRefreshTokensSuccess, OnRefreshTokensFail
virtual void GetTokensWithRefreshAsync(const AZStd::string& providerName) = 0;
//! Signs user out.
//! Clears all cached tokens.
//! @param providerName Provider to sign out.
//! @return bool True: Successfully sign out.
virtual bool SignOut(const AZStd::string& providerName) = 0;
//////////////////////////////////////////////////////////////////////////
};
//! Authentication Request bus for different supported providers.
class AuthenticationProviderScriptCanvasRequests
: public AZ::EBusTraits
{
public:
//////////////////////////////////////////////////////////////////////////
// EBusTraits overrides
using MutexType = AZ::NullMutex;
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
//////////////////////////////////////////////////////////////////////////
};
using AuthenticationProviderScriptCanvasRequestBus = AZ::EBus<IAuthenticationProviderScriptCanvasRequests, AuthenticationProviderScriptCanvasRequests>;
} // namespace AWSClientAuth