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41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <LyShine/UiBase.h>
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class UndoStack;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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//! Interface class that the UI Editor needs to implement
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class UiEditorDLLInterface
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: public AZ::EBusTraits
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{
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public: // member functions
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virtual ~UiEditorDLLInterface(){}
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//! Get the selected elements in the UiEditor
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virtual LyShine::EntityArray GetSelectedElements() = 0;
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//! Get the id of the active Canvas the UiEditor
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virtual AZ::EntityId GetActiveCanvasId() = 0;
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//! Get the active undo stack for the UI Editor
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virtual UndoStack* GetActiveUndoStack() = 0;
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//! Soft-switch to the given file. Note that this should prompt for unsaved changes, etc.
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virtual void OpenSourceCanvasFile(QString absolutePathToFile) = 0;
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public: // static member functions
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static const char* GetUniqueName() { return "UiEditorDLLInterface"; }
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};
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typedef AZ::EBus<UiEditorDLLInterface> UiEditorDLLBus;
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