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o3de/Code/Sandbox/Editor/UsedResources.h

40 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2001-2012
// -------------------------------------------------------------------------
// File name: UsedResources.h
// Created: 28/11/2003 by Timur.
// Description: Class to gather used resources
//
////////////////////////////////////////////////////////////////////////////
//! Class passed to resource gathering functions
#ifndef CRYINCLUDE_EDITOR_USEDRESOURCES_H
#define CRYINCLUDE_EDITOR_USEDRESOURCES_H
#include "Include/EditorCoreAPI.h"
class EDITOR_CORE_API CUsedResources
{
public:
typedef std::set<QString, stl::less_stricmp<QString> > TResourceFiles;
CUsedResources();
void Add(const char* pResourceFileName);
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
TResourceFiles files;
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
};
#endif // CRYINCLUDE_EDITOR_USEDRESOURCES_H