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o3de/Code/Sandbox/Editor/QuickAccessBar.h

62 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// Description : A dialog bar for quickly accessing menu items and cvars
#ifndef CRYINCLUDE_EDITOR_QUICKACCESSBAR_H
#define CRYINCLUDE_EDITOR_QUICKACCESSBAR_H
#pragma once
#if !defined(Q_MOC_RUN)
#include <QWidget>
#endif
class QAction;
class QCompleter;
class QMenuBar;
class QStringListModel;
namespace Ui
{
class QuickAccessBar;
}
class CQuickAccessBar
: public QWidget
{
Q_OBJECT
public:
CQuickAccessBar(QWidget* pParent = nullptr);
~CQuickAccessBar();
bool eventFilter(QObject* object, QEvent* event) override;
protected:
void showEvent(QShowEvent* event) override;
virtual void OnInitDialog();
virtual void OnOK();
virtual void OnCancel();
std::map<QString, QAction*> m_menuActionTable;
int m_lastViewPaneMapVersion;
void AddMRUFileItems();
private:
void CollectMenuItems(QMenuBar* menuBar);
void CollectMenuItems(QAction* action, const QString& path);
QCompleter* m_completer;
QStringListModel* m_model;
QScopedPointer<Ui::QuickAccessBar> m_ui;
const char* m_levelExtension = nullptr;
};
#endif // CRYINCLUDE_EDITOR_QUICKACCESSBAR_H