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43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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namespace AZ
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{
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///
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/// The Stereo Renderer bus allows other systems to query various properties on the stereo renderer
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///
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class StereoRendererBus
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: public EBusTraits
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{
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public:
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//////////////////////////////////////////////////////////////////////////
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// EBus Traits
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static const EBusHandlerPolicy HandlerPolicy = EBusHandlerPolicy::Multiple;
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static const EBusAddressPolicy AddressPolicy = EBusAddressPolicy::Single;
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using MutexType = AZStd::recursive_mutex;
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//////////////////////////////////////////////////////////////////////////
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virtual ~StereoRendererBus() {}
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///
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/// Return whether the renderer is rendering to the HMD
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///
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/// @return True if rendering to the HMD
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///
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virtual bool IsRenderingToHMD() { return false; }
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protected:
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};
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using StereoRendererRequestBus = EBus < StereoRendererBus >;
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}
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