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59 lines
3.2 KiB
C++
59 lines
3.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <IAudioSystem.h>
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namespace Audio
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{
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struct AudioProxyMock
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: public IAudioProxy
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{
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MOCK_METHOD2(Initialize, void(const char* const sObjectName, bool bInitAsync /* = true */));
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MOCK_METHOD0(Release, void());
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MOCK_METHOD0(Reset, void());
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MOCK_METHOD1(StopTrigger, void(TAudioControlID nTriggerID));
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MOCK_METHOD2(SetSwitchState, void(TAudioControlID nSwitchID, TAudioSwitchStateID nStateID));
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MOCK_METHOD2(SetRtpcValue, void(TAudioControlID nRtpcID, float fValue));
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MOCK_METHOD1(SetObstructionCalcType, void(EAudioObjectObstructionCalcType eObstructionType));
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MOCK_METHOD1(SetPosition, void(const SATLWorldPosition& rPosition));
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MOCK_METHOD1(SetPosition, void(const AZ::Vector3& rPosition));
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MOCK_METHOD2(SetEnvironmentAmount, void(TAudioEnvironmentID nEnvironmentID, float fAmount));
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MOCK_METHOD0(SetCurrentEnvironments, void());
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MOCK_CONST_METHOD0(GetAudioObjectID, TAudioObjectID());
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};
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struct AudioSystemMock
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: public IAudioSystem
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{
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MOCK_METHOD0(Initialize, bool());
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MOCK_METHOD0(Release, void());
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MOCK_METHOD1(PushRequest, void(const SAudioRequest& rAudioRequestData));
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MOCK_METHOD4(AddRequestListener, void(AudioRequestCallbackType func, void* pObjectToListenTo, EAudioRequestType requestType /* = eART_AUDIO_ALL_REQUESTS */, TATLEnumFlagsType specificRequestMask /* = ALL_AUDIO_REQUEST_SPECIFIC_TYPE_FLAGS */));
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MOCK_METHOD2(RemoveRequestListener, void(AudioRequestCallbackType func, void* pObjectToListenTo));
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MOCK_METHOD0(ExternalUpdate, void());
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MOCK_CONST_METHOD1(GetAudioTriggerID, TAudioControlID(const char* sAudioTriggerName));
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MOCK_CONST_METHOD1(GetAudioRtpcID, TAudioControlID(const char* sAudioRtpcName));
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MOCK_CONST_METHOD1(GetAudioSwitchID, TAudioControlID(const char* sAudioSwitchName));
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MOCK_CONST_METHOD2(GetAudioSwitchStateID, TAudioSwitchStateID(const TAudioControlID nSwitchID, const char* sAudioStateName));
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MOCK_CONST_METHOD1(GetAudioPreloadRequestID, TAudioPreloadRequestID(const char* sAudioPreloadRequestName));
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MOCK_CONST_METHOD1(GetAudioEnvironmentID, TAudioEnvironmentID(const char* sAudioEnvironmentName));
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MOCK_METHOD1(ReserveAudioListenerID, bool(TAudioObjectID& rAudioListenerID));
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MOCK_METHOD1(ReleaseAudioListenerID, bool(TAudioObjectID nAudioObjectID));
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MOCK_METHOD1(OnCVarChanged, void(ICVar* const pCVar));
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MOCK_METHOD1(GetInfo, void(SAudioSystemInfo& rAudioSystemInfo));
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MOCK_CONST_METHOD0(GetControlsPath, const char*());
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MOCK_METHOD0(UpdateControlsPath, void());
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MOCK_METHOD0(GetFreeAudioProxy, IAudioProxy*());
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MOCK_METHOD1(FreeAudioProxy, void(IAudioProxy* pIAudioProxy));
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MOCK_CONST_METHOD2(GetAudioControlName, const char*(EAudioControlType eAudioEntityType, TATLIDType nAudioEntityID));
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MOCK_CONST_METHOD2(GetAudioSwitchStateName, const char*(TAudioControlID switchID, TAudioSwitchStateID stateID));
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};
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} // namespace Audio
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