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o3de/Code/Legacy/CryCommon/IReadWriteXMLSink.h

105 lines
3.5 KiB
C

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// Description : Moved Craig's ReadWriteXMLSink from CryAction to CrySystem
#ifndef CRYINCLUDE_CRYCOMMON_IREADWRITEXMLSINK_H
#define CRYINCLUDE_CRYCOMMON_IREADWRITEXMLSINK_H
#pragma once
#include <IXml.h>
#include <AzCore/std/containers/variant.h>
struct IReadXMLSink;
struct IWriteXMLSource;
struct IReadWriteXMLSink
{
// <interfuscator:shuffle>
virtual ~IReadWriteXMLSink(){}
virtual bool ReadXML(const char* definitionFile, const char* dataFile, IReadXMLSink* pSink) = 0;
virtual bool ReadXML(const char* definitionFile, XmlNodeRef node, IReadXMLSink* pSink) = 0;
virtual bool ReadXML(XmlNodeRef definition, const char* dataFile, IReadXMLSink* pSink) = 0;
virtual bool ReadXML(XmlNodeRef definition, XmlNodeRef node, IReadXMLSink* pSink) = 0;
virtual XmlNodeRef CreateXMLFromSource(const char* definitionFile, IWriteXMLSource* pSource) = 0;
virtual bool WriteXML(const char* definitionFile, const char* dataFile, IWriteXMLSource* pSource) = 0;
// </interfuscator:shuffle>
};
struct SReadWriteXMLCommon
{
typedef AZStd::variant<Vec3, int, float, const char*, bool> TValue;
};
TYPEDEF_AUTOPTR(IReadXMLSink);
typedef IReadXMLSink_AutoPtr IReadXMLSinkPtr;
// this interface allows customization of the data read routines
struct IReadXMLSink
: public SReadWriteXMLCommon
{
// <interfuscator:shuffle>
virtual ~IReadXMLSink(){}
// reference counting
virtual void AddRef() = 0;
virtual void Release() = 0;
virtual IReadXMLSinkPtr BeginTable(const char* name, const XmlNodeRef& definition) = 0;
virtual IReadXMLSinkPtr BeginTableAt(int elem, const XmlNodeRef& definition) = 0;
virtual bool SetValue(const char* name, const TValue& value, const XmlNodeRef& definition) = 0;
virtual bool EndTableAt(int elem) = 0;
virtual bool EndTable(const char* name) = 0;
virtual IReadXMLSinkPtr BeginArray(const char* name, const XmlNodeRef& definition) = 0;
virtual bool SetAt(int elem, const TValue& value, const XmlNodeRef& definition) = 0;
virtual bool EndArray(const char* name) = 0;
virtual bool Complete() = 0;
virtual bool IsCreationMode() = 0;
virtual XmlNodeRef GetCreationNode() = 0;
virtual void SetCreationNode(XmlNodeRef definition) = 0;
// </interfuscator:shuffle>
};
TYPEDEF_AUTOPTR(IWriteXMLSource);
typedef IWriteXMLSource_AutoPtr IWriteXMLSourcePtr;
// this interface allows customization of the data write routines
struct IWriteXMLSource
: public SReadWriteXMLCommon
{
// <interfuscator:shuffle>
virtual ~IWriteXMLSource(){}
// reference counting
virtual void AddRef() = 0;
virtual void Release() = 0;
virtual IWriteXMLSourcePtr BeginTable(const char* name) = 0;
virtual IWriteXMLSourcePtr BeginTableAt(int elem) = 0;
virtual bool HaveValue(const char* name) = 0;
virtual bool GetValue(const char* name, TValue& value, const XmlNodeRef& definition) = 0;
virtual bool EndTableAt(int elem) = 0;
virtual bool EndTable(const char* name) = 0;
virtual IWriteXMLSourcePtr BeginArray(const char* name, size_t* numElems, const XmlNodeRef& definition) = 0;
virtual bool HaveElemAt(int elem) = 0;
virtual bool GetAt(int elem, TValue& value, const XmlNodeRef& definition) = 0;
virtual bool EndArray(const char* name) = 0;
virtual bool Complete() = 0;
// </interfuscator:shuffle>
};
#endif // CRYINCLUDE_CRYCOMMON_IREADWRITEXMLSINK_H