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o3de/Code/Legacy/CryCommon/IPostEffectGroup.h

49 lines
1.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/std/containers/variant.h>
typedef AZStd::variant<float, Vec4, AZStd::string> PostEffectGroupParam;
// A prioritized group of postprocessing effect parameters.
// These are defined in XML files and can be enabled or disabled using flow graph or Lua scripts.
// Effect groups can also optionally specify blend curves to smoothly transition between effects, whether to stay enabled until explicitly disabled,
// and whether to make effect strength based on distance from the camera.
class IPostEffectGroup
{
public:
virtual ~IPostEffectGroup(){}
virtual const char* GetName() const = 0;
virtual void SetEnable(bool enable) = 0;
virtual bool GetEnable() const = 0;
virtual unsigned int GetPriority() const = 0;
virtual bool GetHold() const = 0;
virtual float GetFadeDistance() const = 0;
virtual void SetParam(const char* name, const PostEffectGroupParam& value) = 0;
virtual PostEffectGroupParam* GetParam(const char* name) = 0;
virtual void ClearParams() = 0;
// Increases the strength of the effects based on distance from the camera each time it's called. The effect strength is cleared each frame.
// Only applies to effect groups with the fadeDistance attribute set.
virtual void ApplyAtPosition(const Vec3& position) = 0;
};
typedef AZStd::list<IPostEffectGroup*> PostEffectGroupList;
class IPostEffectGroupManager
{
public:
virtual ~IPostEffectGroupManager(){}
virtual IPostEffectGroup* GetGroup(const char* name) = 0;
virtual IPostEffectGroup* GetGroup(const unsigned int index) = 0;
virtual const unsigned int GetGroupCount() = 0;
// Returns a list of IPostEffectGroups who had their Enabled state toggled this frame
virtual const PostEffectGroupList& GetGroupsToggledThisFrame() = 0;
};