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o3de/Code/Legacy/CryCommon/CryThread_dummy.h

152 lines
2.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_CRYCOMMON_CRYTHREAD_DUMMY_H
#define CRYINCLUDE_CRYCOMMON_CRYTHREAD_DUMMY_H
#pragma once
#include <AzCore/base.h>
//////////////////////////////////////////////////////////////////////////
CryEvent::CryEvent() {}
CryEvent::~CryEvent() {}
void CryEvent::Reset() {}
void CryEvent::Set() {}
void CryEvent::Wait() const {}
bool CryEvent::Wait(const uint32 timeoutMillis) const {}
typedef CryEvent CryEventTimed;
//////////////////////////////////////////////////////////////////////////
class _DummyLock
{
public:
_DummyLock();
void Lock();
bool TryLock();
void Unlock();
#if defined(AZ_DEBUG_BUILD)
bool IsLocked();
#endif
};
template<>
class CryLock<CRYLOCK_FAST>
: public _DummyLock
{
CryLock(const CryLock<CRYLOCK_FAST>&);
void operator = (const CryLock<CRYLOCK_FAST>&);
public:
CryLock();
};
template<>
class CryLock<CRYLOCK_RECURSIVE>
: public _DummyLock
{
CryLock(const CryLock<CRYLOCK_RECURSIVE>&);
void operator = (const CryLock<CRYLOCK_RECURSIVE>&);
public:
CryLock();
};
template<>
class CryCondLock<CRYLOCK_FAST>
: public CryLock<CRYLOCK_FAST>
{
};
template<>
class CryCondLock<CRYLOCK_RECURSIVE>
: public CryLock<CRYLOCK_FAST>
{
};
template<>
class CryCond< CryLock<CRYLOCK_FAST> >
{
typedef CryLock<CRYLOCK_FAST> LockT;
CryCond(const CryCond<LockT>&);
void operator = (const CryCond<LockT>&);
public:
CryCond();
void Notify();
void NotifySingle();
void Wait(LockT&);
bool TimedWait(LockT &, uint32);
};
template<>
class CryCond< CryLock<CRYLOCK_RECURSIVE> >
{
typedef CryLock<CRYLOCK_RECURSIVE> LockT;
CryCond(const CryCond<LockT>&);
void operator = (const CryCond<LockT>&);
public:
CryCond();
void Notify();
void NotifySingle();
void Wait(LockT&);
bool TimedWait(LockT &, uint32);
};
class _DummyRWLock
{
public:
_DummyRWLock() { }
void RLock();
bool TryRLock();
void WLock();
bool TryWLock();
void Lock() { WLock(); }
bool TryLock() { return TryWLock(); }
void Unlock();
};
template<class Runnable>
class CrySimpleThread
: public CryRunnable
{
public:
typedef void (* ThreadFunction)(void*);
CrySimpleThread();
virtual ~CrySimpleThread();
#if !defined(NO_THREADINFO)
CryThreadInfo& GetInfo();
#endif
const char* GetName();
void SetName(const char*);
virtual void Run();
virtual void Cancel();
virtual void Start(Runnable&, unsigned = 0, const char* = NULL);
virtual void Start(unsigned = 0, const char* = NULL);
void StartFunction(ThreadFunction, void* = NULL, unsigned = 0);
void Exit();
void Join();
unsigned SetCpuMask(unsigned);
unsigned GetCpuMask();
void Stop();
bool IsStarted() const;
bool IsRunning() const;
};
#endif // CRYINCLUDE_CRYCOMMON_CRYTHREAD_DUMMY_H