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47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <CryCommon/CryLibrary.h>
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#if !defined(AZ_RESTRICTED_PLATFORM) && defined(WIN32)
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HMODULE CryLoadLibrary(const char* libName)
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{
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HMODULE module = ::LoadLibraryA(libName);
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if (module != NULL)
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{
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// We need to inject the environment first thing so that allocators are available immediately
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InjectEnvironmentFunction injectEnv = reinterpret_cast<InjectEnvironmentFunction>(::GetProcAddress(module, INJECT_ENVIRONMENT_FUNCTION));
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if (injectEnv)
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{
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auto env = AZ::Environment::GetInstance();
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injectEnv(env);
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}
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}
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return module;
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}
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// Cry code seems to have used void* as their abstraction for HMODULE across
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// platforms.
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bool CryFreeLibrary(void* lib)
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{
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if (lib != NULL)
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{
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DetachEnvironmentFunction detachEnv = reinterpret_cast<DetachEnvironmentFunction>(::GetProcAddress((HMODULE)lib, DETACH_ENVIRONMENT_FUNCTION));
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if (detachEnv)
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{
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detachEnv();
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}
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return ::FreeLibrary((HMODULE)lib) != FALSE;
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}
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return false;
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}
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#endif
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