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o3de/AutomatedTesting/Gem/PythonTests/smoke/Editor_NewExistingLevels_Wo...

143 lines
5.6 KiB
Python

"""
Copyright (c) Contributors to the Open 3D Engine Project
SPDX-License-Identifier: Apache-2.0 OR MIT
Test Case Title: Create Test for UI apps- Editor
"""
class Tests():
level_created = ("Level created", "Failed to create level")
entity_found = ("New Entity created in level", "Failed to create New Entity in level")
mesh_added = ("Mesh Component added", "Failed to add Mesh Component")
enter_game_mode = ("Game Mode successfully entered", "Failed to enter in Game Mode")
exit_game_mode = ("Game Mode successfully exited", "Failed to exit in Game Mode")
level_opened = ("Level opened successfully", "Failed to open level")
level_exported = ("Level exported successfully", "Failed to export level")
mesh_removed = ("Mesh Component removed", "Failed to remove Mesh Component")
entity_deleted = ("Entity deleted", "Failed to delete Entity")
level_edits_present = ("Level edits persist after saving", "Failed to save level edits after saving")
def Editor_NewExistingLevels_Works():
"""
Summary: Perform the below operations on Editor
1) Launch & Close editor
2) Create new level
3) Saving and loading levels
4) Level edits persist after saving
5) Export Level
6) Can switch to play mode (ctrl+g) and exit that
7) Run editor python bindings test
8) Create an Entity
9) Delete an Entity
10) Add a component to an Entity
Expected Behavior:
All operations succeed and do not cause a crash
Test Steps:
1) Launch editor and Create a new level
2) Create a new entity
3) Add Mesh component
4) Verify enter/exit game mode
5) Save, Load and Export level
6) Remove Mesh component
7) Delete entity
8) Open an existing level
9) Create a new entity in an existing level
10) Save, Load and Export an existing level and close editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
import os
import editor_python_test_tools.hydra_editor_utils as hydra
from editor_python_test_tools.utils import TestHelper as helper
from editor_python_test_tools.utils import Report
import azlmbr.bus as bus
import azlmbr.editor as editor
import azlmbr.legacy.general as general
import azlmbr.math as math
# 1) Launch editor and Create a new level
helper.init_idle()
test_level_name = "temp_level"
general.create_level_no_prompt(test_level_name, 128, 1, 128, False)
helper.wait_for_condition(lambda: general.get_current_level_name() == test_level_name, 2.0)
Report.result(Tests.level_created, general.get_current_level_name() == test_level_name)
# 2) Create a new entity
entity_position = math.Vector3(200.0, 200.0, 38.0)
new_entity = hydra.Entity("Entity1")
new_entity.create_entity(entity_position, [])
test_entity = hydra.find_entity_by_name("Entity1")
Report.result(Tests.entity_found, test_entity.IsValid())
# 3) Add Mesh component
new_entity.add_component("Mesh")
Report.result(Tests.mesh_added, hydra.has_components(new_entity.id, ["Mesh"]))
# 4) Verify enter/exit game mode
helper.enter_game_mode(Tests.enter_game_mode)
helper.exit_game_mode(Tests.exit_game_mode)
# 5) Save, Load and Export level
# Save Level
general.save_level()
# Open Level
general.open_level(test_level_name)
Report.result(Tests.level_opened, general.get_current_level_name() == test_level_name)
# Export Level
general.export_to_engine()
level_pak_file = os.path.join("AutomatedTesting", "Levels", test_level_name, "level.pak")
Report.result(Tests.level_exported, os.path.exists(level_pak_file))
# 6) Remove Mesh component
new_entity.remove_component("Mesh")
Report.result(Tests.mesh_removed, not hydra.has_components(new_entity.id, ["Mesh"]))
# 7) Delete entity
editor.ToolsApplicationRequestBus(bus.Broadcast, "DeleteEntityById", new_entity.id)
test_entity = hydra.find_entity_by_name("Entity1")
Report.result(Tests.entity_deleted, len(test_entity) == 0)
# 8) Open an existing level
general.open_level(test_level_name)
Report.result(Tests.level_opened, general.get_current_level_name() == test_level_name)
# 9) Create a new entity in an existing level
entity_position = math.Vector3(200.0, 200.0, 38.0)
new_entity_2 = hydra.Entity("Entity2")
new_entity_2.create_entity(entity_position, [])
test_entity = hydra.find_entity_by_name("Entity2")
Report.result(Tests.entity_found, test_entity.IsValid())
# 10) Save, Load and Export an existing level
# Save Level
general.save_level()
# Open Level
general.open_level(test_level_name)
Report.result(Tests.level_opened, general.get_current_level_name() == test_level_name)
entity_id = hydra.find_entity_by_name(new_entity_2.name)
Report.result(Tests.level_edits_present, entity_id == new_entity_2.id)
# Export Level
general.export_to_engine()
level_pak_file = os.path.join("AutomatedTesting", "Levels", test_level_name, "level.pak")
Report.result(Tests.level_exported, os.path.exists(level_pak_file))
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(Editor_NewExistingLevels_Works)