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o3de/Gems/Atom/Feature/Common/Code/Source/DiffuseGlobalIllumination/DiffuseProbeGridRenderPass.cpp

227 lines
10 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RHI/RHISystemInterface.h>
#include <Atom/RPI.Public/Image/AttachmentImagePool.h>
#include <Atom/RPI.Public/Image/ImageSystemInterface.h>
#include <Atom/RPI.Public/RenderPipeline.h>
#include <Atom/RPI.Public/RPIUtils.h>
#include <Atom_Feature_Traits_Platform.h>
#include <DiffuseGlobalIllumination/DiffuseProbeGridRenderPass.h>
#include <DiffuseGlobalIllumination/DiffuseProbeGridFeatureProcessor.h>
#include <RayTracing/RayTracingFeatureProcessor.h>
namespace AZ
{
namespace Render
{
RPI::Ptr<Render::DiffuseProbeGridRenderPass> DiffuseProbeGridRenderPass::Create(const RPI::PassDescriptor& descriptor)
{
return aznew DiffuseProbeGridRenderPass(descriptor);
}
DiffuseProbeGridRenderPass::DiffuseProbeGridRenderPass(const RPI::PassDescriptor& descriptor)
: Base(descriptor)
{
if (!AZ_TRAIT_DIFFUSE_GI_PASSES_SUPPORTED)
{
// GI is not supported on this platform
SetEnabled(false);
return;
}
// create the shader resource group
// Note: the shader may not be available on all platforms
AZStd::string shaderFilePath = "Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRender.azshader";
m_shader = RPI::LoadCriticalShader(shaderFilePath);
if (m_shader == nullptr)
{
return;
}
m_srgLayout = m_shader->FindShaderResourceGroupLayout(RPI::SrgBindingSlot::Pass);
AZ_Assert(m_srgLayout != nullptr, "[DiffuseProbeGridRenderPass '%s']: Failed to find SRG layout", GetPathName().GetCStr());
m_shaderResourceGroup = RPI::ShaderResourceGroup::Create(m_shader->GetAsset(), m_shader->GetSupervariantIndex(), m_srgLayout->GetName());
AZ_Assert(m_shaderResourceGroup, "[DiffuseProbeGridRenderPass '%s']: Failed to create SRG", GetPathName().GetCStr());
}
bool DiffuseProbeGridRenderPass::IsEnabled() const
{
if (!RenderPass::IsEnabled())
{
return false;
}
RPI::Scene* scene = m_pipeline->GetScene();
if (!scene)
{
return false;
}
DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
if (!diffuseProbeGridFeatureProcessor || diffuseProbeGridFeatureProcessor->GetProbeGrids().empty())
{
// no diffuse probe grids
return false;
}
return true;
}
void DiffuseProbeGridRenderPass::FrameBeginInternal(FramePrepareParams params)
{
RHI::Ptr<RHI::Device> device = RHI::RHISystemInterface::Get()->GetDevice();
RPI::Scene* scene = m_pipeline->GetScene();
DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
// get output attachment size
AZ_Assert(GetInputOutputCount() > 0, "DiffuseProbeGridRenderPass: Could not find output bindings");
RPI::PassAttachment* m_outputAttachment = GetInputOutputBinding(0).m_attachment.get();
AZ_Assert(m_outputAttachment, "DiffuseProbeGridRenderPass: Output binding has no attachment!");
RHI::Size size = m_outputAttachment->m_descriptor.m_image.m_size;
RHI::Viewport viewport(0.f, aznumeric_cast<float>(size.m_width), 0.f, aznumeric_cast<float>(size.m_height));
RHI::Scissor scissor(0, 0, size.m_width, size.m_height);
params.m_viewportState = viewport;
params.m_scissorState = scissor;
Base::FrameBeginInternal(params);
// process attachment readback for RealTime grids, if raytracing is supported on this device
if (device->GetFeatures().m_rayTracing)
{
for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetRealTimeProbeGrids())
{
diffuseProbeGrid->GetTextureReadback().FrameBegin(params);
}
}
}
void DiffuseProbeGridRenderPass::SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph)
{
RPI::Scene* scene = m_pipeline->GetScene();
DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetProbeGrids())
{
if (!ShouldRender(diffuseProbeGrid))
{
continue;
}
// probe irradiance image
{
if (diffuseProbeGrid->GetMode() == DiffuseProbeGridMode::Baked)
{
// import the irradiance image now, since it is baked and therefore was not imported during the raytracing pass
[[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(diffuseProbeGrid->GetIrradianceImageAttachmentId(), diffuseProbeGrid->GetIrradianceImage());
AZ_Assert(result == RHI::ResultCode::Success, "Failed to import probeIrradianceImage");
}
RHI::ImageScopeAttachmentDescriptor desc;
desc.m_attachmentId = diffuseProbeGrid->GetIrradianceImageAttachmentId();
desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeIrradianceImageViewDescriptor;
desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::Read);
}
// probe distance image
{
if (diffuseProbeGrid->GetMode() == DiffuseProbeGridMode::Baked)
{
// import the distance image now, since it is baked and therefore was not imported during the raytracing pass
[[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(diffuseProbeGrid->GetDistanceImageAttachmentId(), diffuseProbeGrid->GetDistanceImage());
AZ_Assert(result == RHI::ResultCode::Success, "Failed to import probeDistanceImage");
}
RHI::ImageScopeAttachmentDescriptor desc;
desc.m_attachmentId = diffuseProbeGrid->GetDistanceImageAttachmentId();
desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeDistanceImageViewDescriptor;
desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::Read);
}
// probe data image
{
if (diffuseProbeGrid->GetMode() == DiffuseProbeGridMode::Baked)
{
// import the probe data image now, since it is baked and therefore was not imported during the raytracing pass
[[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(diffuseProbeGrid->GetProbeDataImageAttachmentId(), diffuseProbeGrid->GetProbeDataImage());
AZ_Assert(result == RHI::ResultCode::Success, "Failed to import ProbeDataImage");
}
RHI::ImageScopeAttachmentDescriptor desc;
desc.m_attachmentId = diffuseProbeGrid->GetProbeDataImageAttachmentId();
desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeDataImageViewDescriptor;
desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::Read);
}
diffuseProbeGrid->GetTextureReadback().Update(GetName());
}
Base::SetupFrameGraphDependencies(frameGraph);
}
void DiffuseProbeGridRenderPass::CompileResources(const RHI::FrameGraphCompileContext& context)
{
RPI::Scene* scene = m_pipeline->GetScene();
DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetProbeGrids())
{
if (!ShouldRender(diffuseProbeGrid))
{
continue;
}
// the diffuse probe grid Srg must be updated in the Compile phase in order to successfully bind the ReadWrite shader inputs
// (see ValidateSetImageView() of ShaderResourceGroupData.cpp)
diffuseProbeGrid->UpdateRenderObjectSrg();
diffuseProbeGrid->GetRenderObjectSrg()->Compile();
}
Base::CompileResources(context);
}
bool DiffuseProbeGridRenderPass::ShouldRender(const AZStd::shared_ptr<DiffuseProbeGrid>& diffuseProbeGrid)
{
RHI::Ptr<RHI::Device> device = RHI::RHISystemInterface::Get()->GetDevice();
// check for baked mode with no valid textures
if (diffuseProbeGrid->GetMode() == DiffuseProbeGridMode::Baked &&
!diffuseProbeGrid->HasValidBakedTextures())
{
return false;
}
// check for RealTime mode without ray tracing
if (diffuseProbeGrid->GetMode() == DiffuseProbeGridMode::RealTime &&
!device->GetFeatures().m_rayTracing)
{
return false;
}
// check if culled out
if (!diffuseProbeGrid->GetIsVisible())
{
return false;
}
// DiffuseProbeGrid should be rendered
return true;
}
} // namespace Render
} // namespace AZ