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361 lines
18 KiB
C++
361 lines
18 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/RHI/CommandList.h>
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#include <Atom/RHI/DispatchRaysItem.h>
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#include <Atom/RHI/Factory.h>
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#include <Atom/RHI/FrameScheduler.h>
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#include <Atom/RHI/RHISystemInterface.h>
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#include <Atom/RHI/ScopeProducerFunction.h>
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#include <Atom/RPI.Public/Buffer/BufferSystemInterface.h>
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#include <Atom/RPI.Public/Buffer/Buffer.h>
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#include <Atom/RPI.Public/RenderPipeline.h>
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#include <Atom/RPI.Public/Scene.h>
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#include <Atom/RPI.Public/Pass/PassUtils.h>
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#include <Atom/RPI.Public/RPIUtils.h>
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#include <Atom/RPI.Public/View.h>
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#include <Atom_Feature_Traits_Platform.h>
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#include <Atom/Feature/TransformService/TransformServiceFeatureProcessor.h>
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#include <DiffuseGlobalIllumination/DiffuseProbeGridFeatureProcessor.h>
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#include <DiffuseGlobalIllumination/DiffuseProbeGridRayTracingPass.h>
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#include <RayTracing/RayTracingFeatureProcessor.h>
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namespace AZ
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{
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namespace Render
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{
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RPI::Ptr<DiffuseProbeGridRayTracingPass> DiffuseProbeGridRayTracingPass::Create(const RPI::PassDescriptor& descriptor)
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{
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RPI::Ptr<DiffuseProbeGridRayTracingPass> pass = aznew DiffuseProbeGridRayTracingPass(descriptor);
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return AZStd::move(pass);
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}
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DiffuseProbeGridRayTracingPass::DiffuseProbeGridRayTracingPass(const RPI::PassDescriptor& descriptor)
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: RPI::RenderPass(descriptor)
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{
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RHI::Ptr<RHI::Device> device = RHI::RHISystemInterface::Get()->GetDevice();
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if (device->GetFeatures().m_rayTracing == false || !AZ_TRAIT_DIFFUSE_GI_PASSES_SUPPORTED)
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{
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// raytracing or GI is not supported on this platform
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SetEnabled(false);
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}
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}
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void DiffuseProbeGridRayTracingPass::CreateRayTracingPipelineState()
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{
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RHI::Ptr<RHI::Device> device = RHI::RHISystemInterface::Get()->GetDevice();
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// load the ray tracing shader
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// Note: the shader may not be available on all platforms
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AZStd::string shaderFilePath = "Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracing.azshader";
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m_rayTracingShader = RPI::LoadCriticalShader(shaderFilePath);
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if (m_rayTracingShader == nullptr)
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{
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return;
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}
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auto shaderVariant = m_rayTracingShader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId);
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RHI::PipelineStateDescriptorForRayTracing rayGenerationShaderDescriptor;
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shaderVariant.ConfigurePipelineState(rayGenerationShaderDescriptor);
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// closest hit shader
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AZStd::string closestHitShaderFilePath = "Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracingClosestHit.azshader";
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m_closestHitShader = RPI::LoadCriticalShader(closestHitShaderFilePath);
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auto closestHitShaderVariant = m_closestHitShader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId);
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RHI::PipelineStateDescriptorForRayTracing closestHitShaderDescriptor;
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closestHitShaderVariant.ConfigurePipelineState(closestHitShaderDescriptor);
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// miss shader
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AZStd::string missShaderFilePath = "Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRayTracingMiss.azshader";
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m_missShader = RPI::LoadCriticalShader(missShaderFilePath);
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auto missShaderVariant = m_missShader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId);
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RHI::PipelineStateDescriptorForRayTracing missShaderDescriptor;
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missShaderVariant.ConfigurePipelineState(missShaderDescriptor);
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// global pipeline state and Srg
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m_globalPipelineState = m_rayTracingShader->AcquirePipelineState(rayGenerationShaderDescriptor);
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AZ_Assert(m_globalPipelineState, "Failed to acquire ray tracing global pipeline state");
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m_globalSrgLayout = m_rayTracingShader->FindShaderResourceGroupLayout(Name{ "RayTracingGlobalSrg" });
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AZ_Error( "ReflectionProbeFeatureProcessor", m_globalSrgLayout != nullptr, "Failed to find RayTracingGlobalSrg layout for shader [%s]", shaderFilePath.c_str());
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// build the ray tracing pipeline state descriptor
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RHI::RayTracingPipelineStateDescriptor descriptor;
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descriptor.Build()
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->PipelineState(m_globalPipelineState.get())
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->MaxPayloadSize(64)
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->MaxAttributeSize(32)
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->MaxRecursionDepth(2)
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->ShaderLibrary(rayGenerationShaderDescriptor)
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->RayGenerationShaderName(AZ::Name("RayGen"))
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->ShaderLibrary(missShaderDescriptor)
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->MissShaderName(AZ::Name("Miss"))
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->ShaderLibrary(closestHitShaderDescriptor)
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->ClosestHitShaderName(AZ::Name("ClosestHit"))
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->HitGroup(AZ::Name("HitGroup"))
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->ClosestHitShaderName(AZ::Name("ClosestHit"));
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// create the ray tracing pipeline state object
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m_rayTracingPipelineState = RHI::Factory::Get().CreateRayTracingPipelineState();
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m_rayTracingPipelineState->Init(*device.get(), &descriptor);
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}
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bool DiffuseProbeGridRayTracingPass::IsEnabled() const
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{
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if (!RenderPass::IsEnabled())
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{
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return false;
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}
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RPI::Scene* scene = m_pipeline->GetScene();
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if (!scene)
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{
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return false;
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}
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RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessor>();
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if (!rayTracingFeatureProcessor)
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{
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return false;
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}
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DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
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if (!diffuseProbeGridFeatureProcessor || diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids().empty())
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{
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// no diffuse probe grids
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return false;
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}
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return true;
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}
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void DiffuseProbeGridRayTracingPass::FrameBeginInternal(FramePrepareParams params)
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{
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RPI::Scene* scene = m_pipeline->GetScene();
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RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessor>();
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if (!m_initialized)
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{
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CreateRayTracingPipelineState();
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m_initialized = true;
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}
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if (!m_rayTracingShaderTable)
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{
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RHI::Ptr<RHI::Device> device = RHI::RHISystemInterface::Get()->GetDevice();
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RHI::RayTracingBufferPools& rayTracingBufferPools = rayTracingFeatureProcessor->GetBufferPools();
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m_rayTracingShaderTable = RHI::Factory::Get().CreateRayTracingShaderTable();
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m_rayTracingShaderTable->Init(*device.get(), rayTracingBufferPools);
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}
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RenderPass::FrameBeginInternal(params);
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}
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void DiffuseProbeGridRayTracingPass::SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph)
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{
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RenderPass::SetupFrameGraphDependencies(frameGraph);
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RPI::Scene* scene = m_pipeline->GetScene();
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DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
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RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessor>();
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frameGraph.SetEstimatedItemCount(aznumeric_cast<uint32_t>(diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids().size()));
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for (const auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids())
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{
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// TLAS
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{
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AZ::RHI::AttachmentId tlasAttachmentId = rayTracingFeatureProcessor->GetTlasAttachmentId();
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const RHI::Ptr<RHI::Buffer>& rayTracingTlasBuffer = rayTracingFeatureProcessor->GetTlas()->GetTlasBuffer();
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if (rayTracingTlasBuffer)
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{
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if (!frameGraph.GetAttachmentDatabase().IsAttachmentValid(tlasAttachmentId))
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{
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[[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportBuffer(tlasAttachmentId, rayTracingTlasBuffer);
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AZ_Assert(result == RHI::ResultCode::Success, "Failed to import ray tracing TLAS buffer with error %d", result);
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}
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uint32_t tlasBufferByteCount = aznumeric_cast<uint32_t>(rayTracingTlasBuffer->GetDescriptor().m_byteCount);
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RHI::BufferViewDescriptor tlasBufferViewDescriptor = RHI::BufferViewDescriptor::CreateRaw(0, tlasBufferByteCount);
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RHI::BufferScopeAttachmentDescriptor desc;
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desc.m_attachmentId = tlasAttachmentId;
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desc.m_bufferViewDescriptor = tlasBufferViewDescriptor;
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desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
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frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite);
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}
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}
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// probe raytrace
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{
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[[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(diffuseProbeGrid->GetRayTraceImageAttachmentId(), diffuseProbeGrid->GetRayTraceImage());
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AZ_Assert(result == RHI::ResultCode::Success, "Failed to import probeRayTraceImage");
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RHI::ImageScopeAttachmentDescriptor desc;
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desc.m_attachmentId = diffuseProbeGrid->GetRayTraceImageAttachmentId();
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desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeRayTraceImageViewDescriptor;
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desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::DontCare;
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frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite);
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}
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// probe irradiance
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{
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[[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(diffuseProbeGrid->GetIrradianceImageAttachmentId(), diffuseProbeGrid->GetIrradianceImage());
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AZ_Assert(result == RHI::ResultCode::Success, "Failed to import probeIrradianceImage");
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RHI::ImageScopeAttachmentDescriptor desc;
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desc.m_attachmentId = diffuseProbeGrid->GetIrradianceImageAttachmentId();
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desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeIrradianceImageViewDescriptor;
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if (diffuseProbeGrid->GetTextureClearRequired())
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{
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desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Clear;
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}
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else
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{
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desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
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}
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frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite);
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}
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// probe distance
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{
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[[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(diffuseProbeGrid->GetDistanceImageAttachmentId(), diffuseProbeGrid->GetDistanceImage());
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AZ_Assert(result == RHI::ResultCode::Success, "Failed to import probeDistanceImage");
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RHI::ImageScopeAttachmentDescriptor desc;
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desc.m_attachmentId = diffuseProbeGrid->GetDistanceImageAttachmentId();
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desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeDistanceImageViewDescriptor;
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if (diffuseProbeGrid->GetTextureClearRequired())
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{
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desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Clear;
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}
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else
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{
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desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
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}
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frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite);
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}
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// probe data
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{
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[[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportImage(diffuseProbeGrid->GetProbeDataImageAttachmentId(), diffuseProbeGrid->GetProbeDataImage());
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AZ_Assert(result == RHI::ResultCode::Success, "Failed to import ProbeDataImage");
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RHI::ImageScopeAttachmentDescriptor desc;
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desc.m_attachmentId = diffuseProbeGrid->GetProbeDataImageAttachmentId();
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desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeDataImageViewDescriptor;
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if (diffuseProbeGrid->GetTextureClearRequired())
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{
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desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Clear;
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}
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else
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{
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desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load;
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}
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frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite);
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}
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diffuseProbeGrid->ResetTextureClearRequired();
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}
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}
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void DiffuseProbeGridRayTracingPass::CompileResources([[maybe_unused]] const RHI::FrameGraphCompileContext& context)
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{
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RPI::Scene* scene = m_pipeline->GetScene();
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DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
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RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessor>();
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const Data::Instance<RPI::Buffer> meshInfoBuffer = rayTracingFeatureProcessor->GetMeshInfoBuffer();
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if (rayTracingFeatureProcessor->GetTlas()->GetTlasBuffer() &&
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rayTracingFeatureProcessor->GetMeshInfoBuffer() &&
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rayTracingFeatureProcessor->GetSubMeshCount())
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{
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for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids())
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{
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// the diffuse probe grid Srg must be updated in the Compile phase in order to successfully bind the ReadWrite shader
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// inputs (see line ValidateSetImageView() in ShaderResourceGroupData.cpp)
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diffuseProbeGrid->UpdateRayTraceSrg(m_rayTracingShader, m_globalSrgLayout);
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diffuseProbeGrid->GetRayTraceSrg()->Compile();
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}
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}
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uint32_t rayTracingRevision = rayTracingFeatureProcessor->GetRevision();
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if (m_rayTracingRevision != rayTracingRevision)
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{
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// scene changed, need to rebuild the shader table
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m_rayTracingRevision = rayTracingRevision;
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AZStd::shared_ptr<RHI::RayTracingShaderTableDescriptor> descriptor = AZStd::make_shared<RHI::RayTracingShaderTableDescriptor>();
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if (rayTracingFeatureProcessor->GetSubMeshCount())
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{
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// build the ray tracing shader table descriptor
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RHI::RayTracingShaderTableDescriptor* descriptorBuild = descriptor->Build(AZ::Name("RayTracingShaderTable"), m_rayTracingPipelineState)
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->RayGenerationRecord(AZ::Name("RayGen"))
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->MissRecord(AZ::Name("Miss"));
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// add a hit group for each mesh to the shader table
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for (uint32_t i = 0; i < rayTracingFeatureProcessor->GetSubMeshCount(); ++i)
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{
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descriptorBuild->HitGroupRecord(AZ::Name("HitGroup"));
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}
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}
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m_rayTracingShaderTable->Build(descriptor);
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}
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}
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void DiffuseProbeGridRayTracingPass::BuildCommandListInternal([[maybe_unused]] const RHI::FrameGraphExecuteContext& context)
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{
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RPI::Scene* scene = m_pipeline->GetScene();
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DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor<DiffuseProbeGridFeatureProcessor>();
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RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessor>();
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AZ_Assert(rayTracingFeatureProcessor, "DiffuseProbeGridRayTracingPass requires the RayTracingFeatureProcessor");
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if (rayTracingFeatureProcessor &&
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rayTracingFeatureProcessor->GetTlas()->GetTlasBuffer() &&
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rayTracingFeatureProcessor->GetSubMeshCount() &&
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m_rayTracingShaderTable)
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{
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// submit the DispatchRaysItem for each DiffuseProbeGrid
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for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids())
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{
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const RHI::ShaderResourceGroup* shaderResourceGroups[] = {
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diffuseProbeGrid->GetRayTraceSrg()->GetRHIShaderResourceGroup(),
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rayTracingFeatureProcessor->GetRayTracingSceneSrg()->GetRHIShaderResourceGroup()
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};
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RHI::DispatchRaysItem dispatchRaysItem;
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dispatchRaysItem.m_width = diffuseProbeGrid->GetNumRaysPerProbe().m_rayCount;
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dispatchRaysItem.m_height = diffuseProbeGrid->GetTotalProbeCount();
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dispatchRaysItem.m_depth = 1;
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dispatchRaysItem.m_rayTracingPipelineState = m_rayTracingPipelineState.get();
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dispatchRaysItem.m_rayTracingShaderTable = m_rayTracingShaderTable.get();
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dispatchRaysItem.m_shaderResourceGroupCount = RHI::ArraySize(shaderResourceGroups);
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dispatchRaysItem.m_shaderResourceGroups = shaderResourceGroups;
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dispatchRaysItem.m_globalPipelineState = m_globalPipelineState.get();
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// submit the DispatchRays item
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context.GetCommandList()->Submit(dispatchRaysItem);
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}
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}
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}
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} // namespace RPI
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} // namespace AZ
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