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60 lines
2.4 KiB
C++
60 lines
2.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Memory/SystemAllocator.h>
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#include <Atom/RHI/CommandList.h>
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#include <Atom/RHI/ScopeProducer.h>
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#include <Atom/RPI.Public/Pass/RenderPass.h>
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#include <Atom/RPI.Public/Shader/Shader.h>
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namespace AZ
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{
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namespace Render
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{
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//! Compute shader that updates probe distance and irradiance borders.
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class DiffuseProbeGridBorderUpdatePass final
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: public RPI::RenderPass
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{
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public:
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AZ_RPI_PASS(DiffuseProbeGridBorderUpdatePass);
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AZ_RTTI(AZ::Render::DiffuseProbeGridBorderUpdatePass, "{31A5CCD0-CE97-4138-88DA-7BDBD38C9DC8}", RPI::RenderPass);
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AZ_CLASS_ALLOCATOR(DiffuseProbeGridBorderUpdatePass, SystemAllocator, 0);
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virtual ~DiffuseProbeGridBorderUpdatePass() = default;
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static RPI::Ptr<DiffuseProbeGridBorderUpdatePass> Create(const RPI::PassDescriptor& descriptor);
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private:
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DiffuseProbeGridBorderUpdatePass(const RPI::PassDescriptor& descriptor);
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void LoadShader(AZStd::string shaderFilePath,
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Data::Instance<RPI::Shader>& shader,
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const RHI::PipelineState*& pipelineState,
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RHI::Ptr<RHI::ShaderResourceGroupLayout>& srgLayout,
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RHI::DispatchDirect& dispatchArgs);
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// Pass overrides
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bool IsEnabled() const override;
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void SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph) override;
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void CompileResources(const RHI::FrameGraphCompileContext& context) override;
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void BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context) override;
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// shader
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Data::Instance<RPI::Shader> m_rowShader;
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Data::Instance<RPI::Shader> m_columnShader;
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const RHI::PipelineState* m_rowPipelineState = nullptr;
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const RHI::PipelineState* m_columnPipelineState = nullptr;
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RHI::Ptr<RHI::ShaderResourceGroupLayout> m_rowSrgLayout;
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RHI::Ptr<RHI::ShaderResourceGroupLayout> m_columnSrgLayout;
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RHI::DispatchDirect m_rowDispatchArgs;
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RHI::DispatchDirect m_columnDispatchArgs;
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};
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} // namespace Render
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} // namespace AZ
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