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o3de/AutomatedTesting/Levels/Multiplayer/AutoComponent_NetworkInput
Gene Walters 97b27513e9 Editor is now listening to editor-server stdout so adding newlines to lines we care about. (Editor is separating out the log lines based on newline)
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
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AutoComponent_NetworkInput.prefab Adding EditorPython methods to Multiplayer gem for launching the editor gamemode with a server. Adding a test for networkinput with scriptcanvas to ensure the autonomous client can create input and that the server can receive and process the input via script canvas. 4 years ago
AutoComponent_NetworkInput.scriptcanvas Editor is now listening to editor-server stdout so adding newlines to lines we care about. (Editor is separating out the log lines based on newline) 4 years ago
Player.prefab Adding EditorPython methods to Multiplayer gem for launching the editor gamemode with a server. Adding a test for networkinput with scriptcanvas to ensure the autonomous client can create input and that the server can receive and process the input via script canvas. 4 years ago
tags.txt Adding EditorPython methods to Multiplayer gem for launching the editor gamemode with a server. Adding a test for networkinput with scriptcanvas to ensure the autonomous client can create input and that the server can receive and process the input via script canvas. 4 years ago