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9ea46bad83dcc903b811d861451c52c4935dc237
o3de/Gems/SceneProcessing/Code/Source
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Chris Burel 9ea46bad83 Supply the vertex index remapping to the optimized skin weights
This ensures that the optimized skin weights use the vertex indexes from
the optimized mesh

Signed-off-by: Chris Burel <burelc@amazon.com>
2021-07-19 14:37:59 -07:00
..
Config
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
Generation/Components
Supply the vertex index remapping to the optimized skin weights
2021-07-19 14:37:59 -07:00
Platform/Linux
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
SceneBuilder
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
SceneProcessingModule.cpp
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
SceneProcessingModule.h
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
SceneProcessingModuleStub.cpp
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
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