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41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <AzCore/std/containers/unordered_set.h>
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#include <AzCore/std/string/string.h>
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#include <SceneAPI/SceneCore/Events/SceneSerializationBus.h>
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namespace SceneBuilder
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{
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class SceneSerializationHandler
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: public AZ::Component
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, public AZ::SceneAPI::Events::SceneSerializationBus::Handler
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{
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public:
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AZ_COMPONENT(SceneSerializationHandler, "{5917845E-2A6A-4C6C-BD02-E9CECC8D4E13}", AZ::Component);
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SceneSerializationHandler() = default;
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~SceneSerializationHandler() override = default;
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void Activate() override;
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void Deactivate() override;
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static void Reflect(AZ::ReflectContext* context);
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AZStd::shared_ptr<AZ::SceneAPI::Containers::Scene> LoadScene(
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const AZStd::string& sceneFilePath, AZ::Uuid sceneSourceGuid) override;
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};
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} // namespace SceneBuilder
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