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o3de/Gems/Atom/RPI/Code/Source/RPI.Public/DynamicDraw/DynamicBuffer.cpp
T
Qing Tao 9ccb65aac4 ATOM-15859 AuxGeom rendering in editor is too expensive (#1582)
* ATOM-15859 AuxGeom rendering in editor is too expensive
- The OrphanBuffer calls is the main reason that AuxGeom FP render is slow.
- Switched to use DynamicBuffer for buffers used in DynamicPrimitiveProcessor
- Added some profiling marks.
- Removed DynamicPrimitiveProcessor per view which was added because of OrphanBuffer can only be called once per frame.
2021-06-25 11:45:07 -07:00

53 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RPI.Public/DynamicDraw/DynamicBufferAllocator.h>
#include <Atom/RPI.Public/DynamicDraw/DynamicBuffer.h>
namespace AZ
{
namespace RPI
{
bool DynamicBuffer::Write(const void* data, uint32_t size)
{
if (m_size >= size)
{
memcpy(m_address, data, size);
return true;
}
AZ_Assert(false, "Can't write data out of range");
return false;
}
uint32_t DynamicBuffer::GetSize()
{
return m_size;
}
void* DynamicBuffer::GetBufferAddress()
{
return m_address;
}
RHI::IndexBufferView DynamicBuffer::GetIndexBufferView(RHI::IndexFormat format)
{
return m_allocator->GetIndexBufferView(this, format);
}
RHI::StreamBufferView DynamicBuffer::GetStreamBufferView(uint32_t strideByteCount)
{
return m_allocator->GetStreamBufferView(this, strideByteCount);
}
void DynamicBuffer::Initialize(void* address, uint32_t size)
{
m_address = address;
m_size = size;
}
}
}