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473 lines
17 KiB
C++
473 lines
17 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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// Description : Utility functions to simplify working with paths.
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#ifndef CRYINCLUDE_EDITOR_UTIL_PATHUTIL_H
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#define CRYINCLUDE_EDITOR_UTIL_PATHUTIL_H
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#pragma once
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#include <CryPath.h>
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#if defined(AZ_PLATFORM_WINDOWS)
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#include <shlwapi.h>
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#endif
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#include <Include/EditorCoreAPI.h>
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#include <AzCore/IO/SystemFile.h> // for max path
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#include <AzCore/std/string/string.h>
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#include <AzFramework/StringFunc/StringFunc.h>
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#include <QRegularExpression>
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#include <QDir>
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class QString;
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class QStringList;
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namespace Path
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{
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//! creates an absolute path from a relative game path, used for saving game files.
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//! Example: Libs/Some/tokens.xml to c:/game/engine/GameName/Mods/ModName/Libs/Some/tokens.xml
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//! If you're not working on a mod, it will return it with the game folder prepended.
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//! This is the function you should use at all times to convert an asset ID to a full writable editor path.
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EDITOR_CORE_API AZStd::string MakeModPathFromGamePath(const char* input);
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//! Get the data folder where assets should be saved.
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//! if we're working on a mod, will return the mod's root (absolute path, with no slash at the end)
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//! if not, will return the default game root (absolute path, with no slash at the end)
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//! always returns a full path
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EDITOR_CORE_API AZStd::string GetEditingGameDataFolder();
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//! Get the root folder (in source control or other writable assets) where you should save root data.
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EDITOR_CORE_API AZStd::string GetEditingRootFolder();
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//! Set the current mod NAME for editing purposes. After doing this the above functions will take this into account
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//! name only, please!
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EDITOR_CORE_API void SetModName(const char* input);
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//! converts path to lowercase given the cvar for ed_lowercasepaths
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inline QString CaselessPaths(const QString& strPath)
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{
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ICVar* pCvar = gEnv->pConsole->GetCVar("ed_lowercasepaths");
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if (pCvar)
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{
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int uselowercase = pCvar->GetIVal();
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if (uselowercase)
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{
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QString str = strPath;
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str = str.toLower();
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return str;
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}
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}
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return strPath;
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}
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//! Split full file name to path and filename
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//! @param filepath [IN] Full file name inclusing path.
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//! @param path [OUT] Extracted file path.
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//! @param file [OUT] Extracted file (with extension).
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inline void Split(const QString& filepath, QString& path, QString& file)
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{
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char path_buffer[_MAX_PATH];
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char drive[_MAX_DRIVE];
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char dir[_MAX_DIR];
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char fname[_MAX_FNAME];
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char ext[_MAX_EXT];
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#ifdef AZ_COMPILER_MSVC
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_splitpath_s(filepath.toUtf8().data(), drive, AZ_ARRAY_SIZE(drive), dir, AZ_ARRAY_SIZE(dir), fname, AZ_ARRAY_SIZE(fname), ext, AZ_ARRAY_SIZE(ext));
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_makepath_s(path_buffer, AZ_ARRAY_SIZE(path_buffer), drive, dir, 0, 0);
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path = path_buffer;
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_makepath_s(path_buffer, AZ_ARRAY_SIZE(path_buffer), 0, 0, fname, ext);
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#else
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_splitpath(filepath.toUtf8().data(), drive, dir, fname, ext);
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_makepath(path_buffer, drive, dir, 0, 0);
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path = path_buffer;
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_makepath(path_buffer, 0, 0, fname, ext);
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#endif
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file = path_buffer;
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}
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inline void Split(const string& filepath, string& path, string& file)
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{
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char path_buffer[_MAX_PATH];
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char drive[_MAX_DRIVE];
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char dir[_MAX_DIR];
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char fname[_MAX_FNAME];
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char ext[_MAX_EXT];
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#ifdef AZ_COMPILER_MSVC
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_splitpath_s(filepath, drive, AZ_ARRAY_SIZE(drive), dir, AZ_ARRAY_SIZE(dir), 0, 0, 0, 0);
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_makepath_s(path_buffer, AZ_ARRAY_SIZE(path_buffer), drive, dir, 0, 0);
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path = path_buffer;
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_makepath_s(path_buffer, AZ_ARRAY_SIZE(path_buffer), 0, 0, fname, ext);
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#else
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_splitpath(filepath, drive, dir, fname, ext);
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_makepath(path_buffer, drive, dir, 0, 0);
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path = path_buffer;
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_makepath(path_buffer, 0, 0, fname, ext);
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#endif
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file = path_buffer;
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}
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//! Split full file name to path and filename
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//! @param filepath [IN] Full file name inclusing path.
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//! @param path [OUT] Extracted file path.
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//! @param filename [OUT] Extracted file (without extension).
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//! @param ext [OUT] Extracted files extension.
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inline void Split(const QString& filepath, QString& path, QString& filename, QString& fext)
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{
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char path_buffer[_MAX_PATH];
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char drive[_MAX_DRIVE];
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char dir[_MAX_DIR];
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char fname[_MAX_FNAME];
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char ext[_MAX_EXT];
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#ifdef AZ_COMPILER_MSVC
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_splitpath_s(filepath.toUtf8().data(), drive, AZ_ARRAY_SIZE(drive), dir, AZ_ARRAY_SIZE(dir), fname, AZ_ARRAY_SIZE(fname), ext, AZ_ARRAY_SIZE(ext));
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_makepath_s(path_buffer, AZ_ARRAY_SIZE(path_buffer), drive, dir, 0, 0);
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#else
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_splitpath(filepath.toUtf8().data(), drive, dir, fname, ext);
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_makepath(path_buffer, drive, dir, 0, 0);
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#endif
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path = path_buffer;
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filename = fname;
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fext = ext;
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}
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inline void Split(const string& filepath, string& path, string& filename, string& fext)
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{
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char path_buffer[_MAX_PATH];
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char drive[_MAX_DRIVE];
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char dir[_MAX_DIR];
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char fname[_MAX_FNAME];
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char ext[_MAX_EXT];
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#ifdef AZ_COMPILER_MSVC
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_splitpath_s(filepath, drive, AZ_ARRAY_SIZE(drive), dir, AZ_ARRAY_SIZE(dir), fname, AZ_ARRAY_SIZE(fname), ext, AZ_ARRAY_SIZE(ext));
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_makepath_s(path_buffer, AZ_ARRAY_SIZE(path_buffer), drive, dir, 0, 0);
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#else
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_splitpath(filepath, drive, dir, fname, ext);
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_makepath(path_buffer, drive, dir, 0, 0);
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#endif
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path = path_buffer;
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filename = fname;
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fext = ext;
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}
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//! Split path into segments
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//! @param filepath [IN] path
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inline QStringList SplitIntoSegments(const QString& path)
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{
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return path.split(QRegularExpression(QStringLiteral(R"([\\/])")), Qt::SkipEmptyParts);
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}
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//! Extract extension from full specified file path.
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inline QString GetExt(const QString& filepath)
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{
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char ext[_MAX_EXT];
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#ifdef AZ_COMPILER_MSVC
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_splitpath_s(filepath.toUtf8().data(), 0, 0, 0, 0, 0, 0, ext, AZ_ARRAY_SIZE(ext));
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#else
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_splitpath(filepath.toUtf8().data(), 0, 0, 0, ext);
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#endif
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if (ext[0] == '.')
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{
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return ext + 1;
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}
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return ext;
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}
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//! Extract path from full specified file path.
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inline QString GetPath(const QString& filepath)
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{
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char path_buffer[_MAX_PATH];
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char drive[_MAX_DRIVE];
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char dir[_MAX_DIR];
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#ifdef AZ_COMPILER_MSVC
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_splitpath_s(filepath.toUtf8().data(), drive, AZ_ARRAY_SIZE(drive), dir, AZ_ARRAY_SIZE(dir), 0, 0, 0, 0);
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_makepath_s(path_buffer, AZ_ARRAY_SIZE(path_buffer), drive, dir, 0, 0);
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#else
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_splitpath(filepath.toUtf8().data(), drive, dir, 0, 0);
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_makepath(path_buffer, drive, dir, 0, 0);
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#endif
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return CaselessPaths(path_buffer);
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}
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//! Extract file name with extension from full specified file path.
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inline QString GetFile(const QString& filepath)
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{
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char path_buffer[_MAX_PATH];
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char fname[_MAX_FNAME];
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char ext[_MAX_EXT];
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#ifdef AZ_COMPILER_MSVC
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_splitpath_s(filepath.toUtf8().data(), 0, 0, 0, 0, fname, AZ_ARRAY_SIZE(fname), ext, AZ_ARRAY_SIZE(ext));
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_makepath_s(path_buffer, AZ_ARRAY_SIZE(path_buffer), 0, 0, fname, ext);
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#else
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_splitpath(filepath.toUtf8().data(), 0, 0, fname, ext);
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_makepath(path_buffer, 0, 0, fname, ext);
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#endif
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return CaselessPaths(path_buffer);
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}
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//! Extract file name without extension from full specified file path.
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inline QString GetFileName(const QString& filepath)
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{
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char fname[_MAX_FNAME];
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#ifdef AZ_COMPILER_MSVC
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_splitpath_s(filepath.toUtf8().data(), 0, 0, 0, 0, fname, AZ_ARRAY_SIZE(fname), 0, 0);
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#else
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_splitpath(filepath.toUtf8().data(), 0, 0, fname, 0);
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#endif
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return fname;
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}
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inline bool EndsWithSlash(QString path)
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{
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return (path.endsWith(QStringLiteral("\\")) || path.endsWith(QStringLiteral("/")));
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}
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template<size_t size>
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inline bool EndsWithSlash(AZStd::fixed_string<size>* path)
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{
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if ((!path) || (path->empty()))
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{
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return false;
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}
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if (
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((*path)[path->size() - 1] != '\\') ||
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((*path)[path->size() - 1] != '/')
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)
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{
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return true;
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}
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return false;
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}
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//! add a backslash if needed
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inline QString AddBackslash(QString path)
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{
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if (path.isEmpty() || EndsWithSlash(path))
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{
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return path;
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}
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return CaselessPaths(path + "\\");
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}
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//! add a slash if needed
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inline QString AddSlash(const QString& path)
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{
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if (path.isEmpty() || EndsWithSlash(path))
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{
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return path;
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}
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return CaselessPaths(path + "/");
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}
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template<size_t size>
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inline void AddBackslash(AZstd::fixed_string<size>* path)
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{
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if (path->empty())
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{
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return;
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}
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if (!EndsWithSlash(path))
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{
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(*path) += '\\';
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}
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}
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template<size_t size>
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inline void AddSlash(AZstd::fixed_string<size>* path)
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{
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if (path->empty())
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{
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return;
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}
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if (!EndsWithSlash(path))
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{
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(*path) += '/';
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}
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}
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inline QString AddPathSlash(const QString& path)
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{
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#if defined(AZ_PLATFORM_WINDOWS)
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return AddBackslash(path);
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#else
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return AddSlash(path);
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#endif
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}
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//! Replace extension for given file.
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inline QString ReplaceExtension(const QString& filepath, const QString& ext)
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{
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AZStd::string newPath = filepath.toUtf8().data();
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AzFramework::StringFunc::Path::ReplaceExtension(newPath, ext.toUtf8().data());
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QString returnString(newPath.c_str());
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return CaselessPaths(returnString);
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}
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//! Replace extension for given file.
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inline QString RemoveExtension(const QString& filepath)
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{
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char path_buffer[_MAX_PATH];
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char drive[_MAX_DRIVE];
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char dir[_MAX_DIR];
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char fname[_MAX_FNAME];
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#ifdef AZ_COMPILER_MSVC
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_splitpath_s(filepath.toUtf8().data(), drive, AZ_ARRAY_SIZE(drive), dir, AZ_ARRAY_SIZE(dir), fname, AZ_ARRAY_SIZE(fname), 0, 0);
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_makepath_s(path_buffer, AZ_ARRAY_SIZE(path_buffer), drive, dir, fname, 0);
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#else
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_splitpath(filepath.toUtf8().data(), drive, dir, fname, 0);
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_makepath(path_buffer, drive, dir, fname, 0);
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#endif
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return path_buffer;
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}
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//! Makes a fully specified file path from path and file name.
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inline QString Make(const QString& dir, const QString& filename, const QString& ext)
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{
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char path_buffer[_MAX_PATH];
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#ifdef AZ_COMPILER_MSVC
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_makepath_s(path_buffer, AZ_ARRAY_SIZE(path_buffer), NULL, dir.toUtf8().data(), filename.toUtf8().data(), ext.toUtf8().data());
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#else
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_makepath(path_buffer, NULL, dir.toUtf8().data(), filename.toUtf8().data(), ext.toUtf8().data());
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#endif
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return CaselessPaths(path_buffer);
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}
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//////////////////////////////////////////////////////////////////////////
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EDITOR_CORE_API QString GetRelativePath(const QString& fullPath, bool bRelativeToGameFolder = false);
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//////////////////////////////////////////////////////////////////////////
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// Description:
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// given the assetID of a produced asset, constructs the full path to the SOURCE ASSET that was used to produce it.
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// Ex. Objects/box.dds will be converted to C:\Test\Game\Objects\box.tif (or bmp or whatever)
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EDITOR_CORE_API QString GamePathToFullPath(const QString& path);
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//////////////////////////////////////////////////////////////////////////
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inline QString FullPathToGamePath(const QString& path)
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{
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return CaselessPaths(GetRelativePath(path, true));
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}
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inline string FullPathToGamePath(const char* path)
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{
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return CaselessPaths(GetRelativePath(path, true)).toUtf8().data();
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}
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QString FullPathToLevelPath(const QString& path);
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//////////////////////////////////////////////////////////////////////////
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// Description:
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// Turn any path into an asset ID.
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inline QString MakeGamePath(const QString& path)
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{
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QString fullpath = Path::GamePathToFullPath(path);
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// if its in a mod, we still want the 'asset id' of it.
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QString dataFolder = Path::AddPathSlash(QString(Path::GetEditingGameDataFolder().c_str()));
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if (fullpath.length() > dataFolder.length() && QString::compare(fullpath, dataFolder, Qt::CaseInsensitive) == 0)
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{
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fullpath = fullpath.right(fullpath.length() - dataFolder.length());
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fullpath.replace('\\', '/'); // Slashes use for game files.
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return fullpath;
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}
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fullpath = GetRelativePath(path, true);
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if (fullpath.isEmpty())
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{
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fullpath = path;
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}
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fullpath.replace('\\', '/'); // Slashes use for game files.
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return CaselessPaths(fullpath);
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}
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inline QString GetAudioLocalizationFolder(bool returnAbsolutePath)
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{
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// Omit the trailing slash!
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QString sLocalizationFolder(QString(PathUtil::GetLocalizationFolder()).left(static_cast<int>(PathUtil::GetLocalizationFolder().size()) - 1));
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if (!sLocalizationFolder.isEmpty())
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{
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sLocalizationFolder = returnAbsolutePath ? (QString(Path::GetEditingGameDataFolder().c_str()) + "/" + sLocalizationFolder + "/dialog/") : sLocalizationFolder + "/dialog/";
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}
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else
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{
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gEnv->pSystem->Warning(VALIDATOR_MODULE_EDITOR, VALIDATOR_WARNING, VALIDATOR_FLAG_AUDIO, 0, "The localization folder is not set! Please make sure it is by checking the setting of cvar \"sys_localization_folder\"!");
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}
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return sLocalizationFolder;
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}
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//! Returns the aliased path to the user Sandbox folder
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EDITOR_CORE_API QString GetUserSandboxFolder();
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//! Returns the resolved, non-aliased path to the user Sandbox folder
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EDITOR_CORE_API QString GetResolvedUserSandboxFolder();
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//! Convert a path to the uniform form.
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EDITOR_CORE_API QString ToUnixPath(const QString& strPath, bool bCallCaselessPath = true);
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//! Makes a fully specified file path from path and file name.
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EDITOR_CORE_API QString Make(const QString& path, const QString& file);
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// This had to be created because _splitpath is too dumb about console drives.
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EDITOR_CORE_API void SplitPath(const QString& rstrFullPathFilename, QString& rstrDriveLetter, QString& rstrDirectory, QString& rstrFilename, QString& rstrExtension);
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// Requires a path from Splithpath: no drive letter and backslash at the end.
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EDITOR_CORE_API void GetDirectoryQueue(const QString& rstrSourceDirectory, QStringList& rcstrDirectoryTree);
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// Converts all slashes to backslashes so MS things won't complain.
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EDITOR_CORE_API void ConvertSlashToBackSlash(QString& rstrStringToConvert);
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// Converts backslashes into forward slashes.
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EDITOR_CORE_API void ConvertBackSlashToSlash(QString& rstrStringToConvert);
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// Surrounds a string with quotes if necessary. This is useful for calling other programs.
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EDITOR_CORE_API void SurroundWithQuotes(QString& rstrSurroundString);
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// Gets the temporary directory path (which may not exist).
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EDITOR_CORE_API QString GetWindowsTempDirectory();
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// This function returns the full path used to run the editor.
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EDITOR_CORE_API QString GetExecutableFullPath();
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// This function returns the engine's root path
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EDITOR_CORE_API QString GetEngineRootPath();
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// This function replaces the filename from a path, keeping extension and directory/drive path.
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// WARNING: do not use the same variable in the last parameter and in any of the others.
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EDITOR_CORE_API QString& ReplaceFilename(const QString& strFilepath, const QString& strFilename, QString& strOutputFilename, bool bCallCaselessPath = true);
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//! \return true if the given path is a folder and not a file
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EDITOR_CORE_API bool IsFolder(const char* pPath);
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EDITOR_CORE_API void ConvertSlashToBackSlash(QString& str);
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EDITOR_CORE_API void ConvertBackSlashToSlash(QString& str);
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EDITOR_CORE_API QString RemoveBackslash(QString path);
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/*
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* Returns the complete path of the subdirectories in parts inside of path. If
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* one of the parts already exists but in different upper and lower case, the resulting
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* path will contain that one. Note that the directory is not created!
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*/
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EDITOR_CORE_API QString SubDirectoryCaseInsensitive(const QString& path, const QStringList& parts);
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};
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inline QString operator /(const QString& first, const QString& second)
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{
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return Path::Make(first, second);
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}
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#endif // CRYINCLUDE_EDITOR_UTIL_PATHUTIL_H
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