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o3de/Code/Tools/SceneAPI/SceneUI/Tests/RowWidgets/TransformRowWidgetTests.cpp

127 lines
5.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzTest/AzTest.h>
#include <AzCore/Math/Transform.h>
#include <AzCore/Math/Quaternion.h>
#include <SceneAPI/SceneUI/RowWidgets/TransformRowWidget.h>
namespace AZ
{
namespace SceneAPI
{
namespace SceneUI
{
class TransformRowWidgetTest
: public ::testing::Test
{
public:
ExpandedTransform m_expanded;
Transform m_transform;
Vector3 m_translation = Vector3(10.0f, 20.0f, 30.0f);
Vector3 m_rotation = Vector3(30.0f, 45.0f, 60.0f);
float m_scale = 3.0f;
};
TEST_F(TransformRowWidgetTest, GetTranslation_TranslationInMatrix_TranslationCanBeRetrievedDirectly)
{
m_transform = Transform::CreateTranslation(m_translation);
m_expanded.SetTransform(m_transform);
const Vector3& returned = m_expanded.GetTranslation();
EXPECT_NEAR(m_translation.GetX(), returned.GetX(), 0.1f);
EXPECT_NEAR(m_translation.GetY(), returned.GetY(), 0.1f);
EXPECT_NEAR(m_translation.GetZ(), returned.GetZ(), 0.1f);
}
TEST_F(TransformRowWidgetTest, GetTranslation_TranslationInMatrix_TranslationCanBeRetrievedFromTransform)
{
m_transform = Transform::CreateTranslation(m_translation);
m_expanded.SetTransform(m_transform);
Transform rebuild;
m_expanded.GetTransform(rebuild);
Vector3 returned = rebuild.GetTranslation();
EXPECT_NEAR(m_translation.GetX(), returned.GetX(), 0.1f);
EXPECT_NEAR(m_translation.GetY(), returned.GetY(), 0.1f);
EXPECT_NEAR(m_translation.GetZ(), returned.GetZ(), 0.1f);
}
TEST_F(TransformRowWidgetTest, DISABLED_GetRotation_RotationInMatrix_RotationCanBeRetrievedDirectly)
{
m_transform = AZ::ConvertEulerDegreesToTransform(m_rotation);
m_expanded.SetTransform(m_transform);
const Vector3& returned = m_expanded.GetRotation();
EXPECT_NEAR(m_rotation.GetX(), returned.GetX(), 1.0f);
EXPECT_NEAR(m_rotation.GetY(), returned.GetY(), 1.0f);
EXPECT_NEAR(m_rotation.GetZ(), returned.GetZ(), 1.0f);
}
TEST_F(TransformRowWidgetTest, DISABLED_GetRotation_RotationInMatrix_RotationCanBeRetrievedFromTransform)
{
m_transform.SetFromEulerDegrees(m_rotation);
m_expanded.SetTransform(m_transform);
Transform rebuild;
m_expanded.GetTransform(rebuild);
Vector3 returned = rebuild.GetEulerDegrees();
EXPECT_NEAR(m_rotation.GetX(), returned.GetX(), 1.0f);
EXPECT_NEAR(m_rotation.GetY(), returned.GetY(), 1.0f);
EXPECT_NEAR(m_rotation.GetZ(), returned.GetZ(), 1.0f);
}
TEST_F(TransformRowWidgetTest, GetScale_ScaleInMatrix_ScaleCanBeRetrievedDirectly)
{
m_transform = Transform::CreateUniformScale(m_scale);
m_expanded.SetTransform(m_transform);
const float returned = m_expanded.GetScale();
EXPECT_NEAR(m_scale, returned, 0.1f);
}
TEST_F(TransformRowWidgetTest, GetScale_ScaleInMatrix_ScaleCanBeRetrievedFromTransform)
{
m_transform = Transform::CreateUniformScale(m_scale);
m_expanded.SetTransform(m_transform);
Transform rebuild;
m_expanded.GetTransform(rebuild);
float returned = rebuild.GetUniformScale();
EXPECT_NEAR(m_scale, returned, 0.1f);
}
TEST_F(TransformRowWidgetTest, GetTransform_RotateAndTranslateInMatrix_ReconstructedTransformMatchesOriginal)
{
Quaternion quaternion = AZ::ConvertEulerDegreesToQuaternion(m_rotation);
m_transform = Transform::CreateFromQuaternionAndTranslation(quaternion, m_translation);
m_expanded.SetTransform(m_transform);
Transform rebuild;
m_expanded.GetTransform(rebuild);
EXPECT_TRUE(m_transform.IsClose(rebuild, 0.001f));
}
TEST_F(TransformRowWidgetTest, GetTransform_RotateTranslateAndScaleInMatrix_ReconstructedTransformMatchesOriginal)
{
Quaternion quaternion = AZ::ConvertEulerDegreesToQuaternion(m_rotation);
m_transform = Transform::CreateFromQuaternionAndTranslation(quaternion, m_translation);
m_transform.MultiplyByUniformScale(m_scale);
m_expanded.SetTransform(m_transform);
Transform rebuild;
m_expanded.GetTransform(rebuild);
EXPECT_TRUE(m_transform.IsClose(rebuild, 0.001f));
}
} // namespace SceneUI
} // namespace SceneAPI
} // namespace AZ