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* Cleared m_scriptFilename between scene files. This fixes a bug where a Python script file would be run on a scene file that didn't have a script file set. Added a general case version to SceneBuilderWorker.cpp, to make it easy to mark all scene files as dirty. Automated tests for this will come in a separate pull request. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Work in progress automated tests Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Python test done Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Sorted jobs work now. This may sort too aggressively, I'll remove the additional sorting after some testing. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Cleaned up test Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Fixed stray ' Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Removed temp code from test Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Command line help options for AP Removed job sorting that wasn't actually sorting jobs Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Changed constant variable names to match coding standards Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> |
4 years ago | |
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| .. | ||
| OneMeshMultipleMaterials | 4 years ago | |
| OneMeshOneMaterial | 4 years ago | |
| OverrideAssetInfoForTwoMeshTwoMaterial | 5 years ago | |
| SoftNamingLOD | 4 years ago | |
| SoftNamingPhysics | 4 years ago | |
| TwoMeshLinkedMaterials | 4 years ago | |
| TwoMeshOneMaterial | 4 years ago | |
| TwoMeshTwoMaterial | 4 years ago | |
| TwoSceneFiles_OneWithPythonOneWithout_PythonOnlyRunsOnFirstScene | 4 years ago | |
| VertexColor | 4 years ago | |