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o3de/Gems/LyShine/Code/Editor/CommandHierarchyItemRename.cpp
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "UiCanvasEditor_precompiled.h"
#include "EditorCommon.h"
CommandHierarchyItemRename::CommandHierarchyItemRename(UndoStack* stack,
HierarchyWidget* hierarchy,
const AZ::EntityId& entityId,
const QString& fromName,
const QString& toName)
: QUndoCommand()
, m_stack(stack)
, m_hierarchy(hierarchy)
, m_id(entityId)
, m_from(fromName)
, m_to(toName)
{
setText(QString("rename to \"%1\"").arg(m_to));
}
void CommandHierarchyItemRename::undo()
{
UndoStackExecutionScope s(m_stack);
SetName(m_from);
}
void CommandHierarchyItemRename::redo()
{
UndoStackExecutionScope s(m_stack);
SetName(m_to);
}
void CommandHierarchyItemRename::SetName(const QString& name) const
{
// Runtime-side.
AZ::Entity* element = EntityHelpers::GetEntity(m_id);
{
if (!element)
{
// The element DOESN'T exist.
// Nothing to do.
return;
}
element->SetName(name.toStdString().c_str());
}
m_hierarchy->GetEditorWindow()->GetProperties()->TriggerRefresh(AzToolsFramework::PropertyModificationRefreshLevel::Refresh_Values);
// Editor-side.
//
// IMPORTANT: It's NOT necessary to prevent this from executing
// on the first run. We WON'T get a redundant Qt notification.
HierarchyHelpers::ElementToItem(m_hierarchy, element, false)->setText(0, name);
}
void CommandHierarchyItemRename::Push(UndoStack* stack,
HierarchyWidget* hierarchy,
const AZ::EntityId& entityId,
const QString& fromName,
const QString& toName)
{
// IMPORTANT: Using QSignalBlocker with hierarchy->model() here
// DOESN'T prevent multiple notifications. Therefore we HAVE to
// filter-out redundant notifications manually.
if (fromName == toName)
{
// Both strings are the same.
// Nothing to do.
return;
}
if (stack->GetIsExecuting())
{
// This is a redundant Qt notification.
// Nothing else to do.
return;
}
stack->push(new CommandHierarchyItemRename(stack,
hierarchy,
entityId,
fromName,
toName));
}